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Annihilator Nerbe

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Icon-Annihilator Nerbe.png
Annihilator Nerbe
Nerbe.gif
Type
TypeSpirit.png TypeHuman.png
Family
Prime Tartan

Move List

  • Let there be light!: Nerbe will begin the fight by summoning four orbs at each corner of the arena, then another set in each cardinal direction. These orbs will slowly move towards Nerbe healing him on contact and can also be absorbed by players. Varying effects will occur depending on the number of orbs touched by a single player:
    • 1 orb will increase attack power and movement speed.
    • 2 orbs will further increase attack power and movement speed, alongside an attack speed buff.
    • 3 orbs will deal massive damage over time.
    • 4 orbs or more deals lethal damage and instantly die.
  • Lightning Flash: Nerbe will stun all players in the room and begin casting an attack. At the same time, four shields will appear in each corner of the arena. Each shield can only be occupied by one player; any more will cause it to disappear. Upon finishing his cast, he will deal lethal damage to all players not within a shield.
  • Enegry Blast: Nerbe shoots a large blast of energy directly in front of him, dealing moderate damage and leaving a smoke trail as it passes. Getting hit by the blast of energy or touching the smoke trail applies a Blue Barrier to its target.
  • Light Explosion: Periodically after taking damage, Nerbe will summon a large thundercloud above him and being casting a large explosion whose range is indicated by a green border along the ground, dealing lethal damage. Afterwards, he will gain an Orange Barrier if players are hit by the explosion and receives a Blue Barrier.
    • If any player with a Blue Barrier comes in contact with Nerbe's Orange Barrier, they will instantly die.
  • Dash: Nerbe does a punching dash attack in a short distance, dealing moderate damage.

Strategy

  • Assign each party member a corner and cardinal direction in order to properly absorb two orbs each during Let there be light! and shields during Lightning Flash.
  • If Nerbe is held immediately upon entering the room, a strong party can dispatch him before he can do anything.
  • If both barriers are active, try to avoid being on the same x-axis as Nerbe, as his Dash attack can quickly dispatch players.

Appearances

Drops

Gallery

AnnhilatorNerbeFullBody.jpeg

See Also