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Difference between revisions of "User:Firundra"
m (F.Brawler pages are done.) |
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Current Removed/Out-of-Date Page Hit List: | Current Removed/Out-of-Date Page Hit List: | ||
− | |||
− | |||
+ | *M.Brawler pages: | ||
+ | **Net Throw | ||
+ | ??? | ||
− | Example of Animated Carousel Gallery Section | + | ==Totally-Not-Stolen-From-[[User:G123u]]== |
+ | |||
+ | See [[Flash]]. | ||
+ | <pre>!rowspan=2{{!}}|Level | ||
+ | !rowspan=2{{!}}Lv Req | ||
+ | !colspan=3{{!}}Header 1 | ||
+ | !colspan=2{{!]]Header 2 | ||
+ | |- | ||
+ | !Header 1 mini 1||!Header 1 mini 2||Header 1 mini 3 | ||
+ | !Header 2 mini 1||Header 2 mini 2</pre> | ||
+ | |||
+ | <p><pre>{{#expr: {{Calc|{{#var:i}}|Min|Max|Lv}}/WeaponMPMultiplier round 0}}</pre> | ||
+ | <hr> | ||
+ | |||
+ | Here is a (rather complicated, but more in-depth) example: | ||
+ | |||
+ | <span style="display: none;">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13}}<!--Create an array named "maxrow" and fill it with X values--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !colspan=6|Thunder Hammer (On Ground) | ||
+ | !colspan=4|Skill Atk. Bonus | ||
+ | !colspan=5|Thunder Hammer (Equipped) | ||
+ | !rowspan=3|Holy Ghost Mace<br>Basic/Skill Atk. | ||
+ | |- | ||
+ | !colspan=2|Falling Effect||colspan=3|Electric Current||rowspan=2|Explosion Atk. | ||
+ | !rowspan=2|Blades of<br>Purity||rowspan=2|Spear of<br>Victory||rowspan=2|Hammer of<br>Repentance||rowspan=2|Righteous<br>Judgment | ||
+ | !colspan=2|Holy Shock | ||
+ | !colspan=2|Thunder Crush | ||
+ | !rowspan=2|Holy Lightning Atk. | ||
+ | |- | ||
+ | !Atk.||Shockwave Atk. | ||
+ | !Atk.||Shock Atk.||Duration | ||
+ | !Light Pillar Atk.||Shockwave Atk. | ||
+ | !Hit Atk.||Shockwave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 8 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | <!--Thunder Hammer (On Ground)--> | ||
+ | <!--Falling Effect--> | ||
+ | {{!}} <!--Atk.--> {{AbsoluteDamage|{{#expr: (35039/1614)+(((59927-35039)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (70079/1614)+(((119839-70079)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | <!-- --> | ||
+ | <!--Electric Current--> | ||
+ | {{!}} <!--Atk.--> {{AbsoluteDamage|{{#expr: (23354/1614)+(((39946-23354)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Shock Atk.--> {{AbsoluteDamage|{{#expr: (161/1614)+(((274-161)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Duration--> {{#expr: 5+((9-5)/(8-1))*({{#var:i}}-1) round 0}} sec. | ||
+ | <!-- --> | ||
+ | {{!}} <!--Explosion Atk.--> {{AbsoluteDamage|{{#expr: (98115/1614)+(((167775-98115)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | <!-- --> | ||
+ | <!--Skill Atk. Bonus--> | ||
+ | {{!}} <!--Blades of Purity--> +{{#expr: floor(20+((21-20)/(3-1))*({{#var:i}}-1))}}% | ||
+ | {{!}} <!--Spear of Victory--> +{{#expr: floor(15+((16-15)/(3-1))*({{#var:i}}-1))}}% | ||
+ | {{!}} <!--Hammer of Repentance--> +{{#expr: floor(10+((11-10)/(3-1))*({{#var:i}}-1))}}% | ||
+ | {{!}} <!--Righteous Judgment--> +{{#expr: floor(5+((6-5)/(3-1))*({{#var:i}}-1))}}% | ||
+ | <!-- --> | ||
+ | <!--Thunder Hammer (On Ground)--> | ||
+ | <!--Holy Shock--> | ||
+ | {{!}} <!--Light Pillar Atk.--> {{AbsoluteDamage|{{#expr: (21030/1614)+(((35959-21030)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (14719/1614)+(((25162-14719)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | <!-- --> | ||
+ | <!--Thunder Crush--> | ||
+ | {{!}} <!--Hit Atk.--> {{AbsoluteDamage|{{#expr: (44966/1614)+(((76890-44966)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (44966/1614)+(((76890-44966)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | <!-- --> | ||
+ | {{!}} <!--Holy Lightning Atk.--> {{AbsoluteDamage|{{#expr: (6310/1614)+(((10781-6310)/1614)/(8-1))*({{#var:i}}-1)}}|1}} | ||
+ | <!-- --> | ||
+ | {{!}} <!--Holy Ghost Mace Basic/Skill Atk.--> +{{#expr: 26+((40-26)/(8-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display: none;">}}</span> | ||
+ | |||
+ | |||
+ | |||
+ | See [[Blade Dance]]. | ||
+ | <p><pre>{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} = 1 | - }} {{#if:expr: {{#var:i}} > 2 | {{Calc|{{#var:i}}|1|3|13}} }}</pre> | ||
+ | These two if statements can be combined into one if/else statement. | ||
+ | <pre>{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} < 2 | - | {{Calc|{{#var:i}}|1|3|13|2}} }}</pre> | ||
+ | |||
+ | <p><pre>{{Calc|{{#var:i}}|1|3|13|2}}</pre> | ||
+ | The 2 at the end of the template is the value for the BASELv argument. | ||
+ | In this case, since you want the values to start at 2 instead of 1, you have to manually assign the value to the template. | ||
+ | |||
+ | Here is an example: | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:minecount|1}}<!--Create variable "minecount" that holds the values of number of additional mines--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req. | ||
+ | !Mine Count Increase<br> for {{IconLink|Venom Mine}} | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> ∞ | ||
+ | <!--Increased Venom Mine Count--> {{#ifexpr: {{#var:i}} mod 10 = 1 | {{!}} rowspan="10"{{!}}{{#var:minecount}}{{#vardefine:minecount|{{#expr: {{#var:minecount}} + 1 }} }} }} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===Example of Animated Carousel Gallery Section=== | ||
==Gallery== | ==Gallery== |
Latest revision as of 17:39, 6 January 2020
Seria says: "Nothing should be as mysterious as I am!"
Needs confirmation if user can actually use the MissingInfo feature correctly. |
who are you and how did you get here
actually dont answer that
idk how i got here either
TO DO:
- Correct/update sprites on skill/class pages
- Correct/update text, formatting, and presentation of skill pages
- Create missing skill pages
- Add additional media to gallery categories for classes
Current Removed/Out-of-Date Page Hit List:
- M.Brawler pages:
- Net Throw
???
Totally-Not-Stolen-From-User:G123u
See Flash.
!rowspan=2{{!}}|Level !rowspan=2{{!}}Lv Req !colspan=3{{!}}Header 1 !colspan=2{{!]]Header 2 |- !Header 1 mini 1||!Header 1 mini 2||Header 1 mini 3 !Header 2 mini 1||Header 2 mini 2
{{#expr: {{Calc|{{#var:i}}|Min|Max|Lv}}/WeaponMPMultiplier round 0}}
Here is a (rather complicated, but more in-depth) example:
Thunder Hammer (On Ground) | Skill Atk. Bonus | Thunder Hammer (Equipped) | Holy Ghost Mace Basic/Skill Atk. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Falling Effect | Electric Current | Explosion Atk. | Blades of Purity |
Spear of Victory |
Hammer of Repentance |
Righteous Judgment |
Holy Shock | Thunder Crush | Holy Lightning Atk. | ||||||
Atk. | Shockwave Atk. | Atk. | Shock Atk. | Duration | Light Pillar Atk. | Shockwave Atk. | Hit Atk. | Shockwave Atk. | |||||||
21.71 max-width:200px 100
|
43.42 max-width:200px 100
|
14.47 max-width:200px 100
|
0.1 max-width:200px 100
|
5 sec. | 60.79 max-width:200px 100
|
+20% | +15% | +10% | +5% | 13.03 max-width:200px 100
|
9.12 max-width:200px 100
|
27.86 max-width:200px 100
|
27.86 max-width:200px 100
|
3.91 max-width:200px 100
|
+26% |
23.91 max-width:200px 100
|
47.82 max-width:200px 100
|
15.94 max-width:200px 100
|
0.11 max-width:200px 100
|
6 sec. | 66.96 max-width:200px 100
|
+20% | +15% | +10% | +5% | 14.35 max-width:200px 100
|
10.04 max-width:200px 100
|
30.69 max-width:200px 100
|
30.69 max-width:200px 100
|
4.31 max-width:200px 100
|
+28% |
26.12 max-width:200px 100
|
52.23 max-width:200px 100
|
17.41 max-width:200px 100
|
0.12 max-width:200px 100
|
6 sec. | 73.12 max-width:200px 100
|
+21% | +16% | +11% | +6% | 15.67 max-width:200px 100
|
10.97 max-width:200px 100
|
33.51 max-width:200px 100
|
33.51 max-width:200px 100
|
4.7 max-width:200px 100
|
+30% |
28.32 max-width:200px 100
|
56.63 max-width:200px 100
|
18.88 max-width:200px 100
|
0.13 max-width:200px 100
|
7 sec. | 79.29 max-width:200px 100
|
+21% | +16% | +11% | +6% | 16.99 max-width:200px 100
|
11.89 max-width:200px 100
|
36.34 max-width:200px 100
|
36.34 max-width:200px 100
|
5.1 max-width:200px 100
|
+32% |
30.52 max-width:200px 100
|
61.04 max-width:200px 100
|
20.34 max-width:200px 100
|
0.14 max-width:200px 100
|
7 sec. | 85.45 max-width:200px 100
|
+22% | +17% | +12% | +7% | 18.32 max-width:200px 100
|
12.82 max-width:200px 100
|
39.16 max-width:200px 100
|
39.16 max-width:200px 100
|
5.49 max-width:200px 100
|
+34% |
32.72 max-width:200px 100
|
65.44 max-width:200px 100
|
21.81 max-width:200px 100
|
0.15 max-width:200px 100
|
8 sec. | 91.62 max-width:200px 100
|
+22% | +17% | +12% | +7% | 19.64 max-width:200px 100
|
13.74 max-width:200px 100
|
41.99 max-width:200px 100
|
41.99 max-width:200px 100
|
5.89 max-width:200px 100
|
+36% |
34.93 max-width:200px 100
|
69.85 max-width:200px 100
|
23.28 max-width:200px 100
|
0.16 max-width:200px 100
|
8 sec. | 97.78 max-width:200px 100
|
+23% | +18% | +13% | +8% | 20.96 max-width:200px 100
|
14.67 max-width:200px 100
|
44.81 max-width:200px 100
|
44.81 max-width:200px 100
|
6.28 max-width:200px 100
|
+38% |
37.13 max-width:200px 100
|
74.25 max-width:200px 100
|
24.75 max-width:200px 100
|
0.17 max-width:200px 100
|
9 sec. | 103.95 max-width:200px 100
|
+23% | +18% | +13% | +8% | 22.28 max-width:200px 100
|
15.59 max-width:200px 100
|
47.64 max-width:200px 100
|
47.64 max-width:200px 100
|
6.68 max-width:200px 100
|
+40% |
39.33 max-width:200px 100
|
78.65 max-width:200px 100
|
26.22 max-width:200px 100
|
0.18 max-width:200px 100
|
10 sec. | 110.12 max-width:200px 100
|
+24% | +19% | +14% | +9% | 23.6 max-width:200px 100
|
16.51 max-width:200px 100
|
50.47 max-width:200px 100
|
50.47 max-width:200px 100
|
7.08 max-width:200px 100
|
+42% |
41.54 max-width:200px 100
|
83.06 max-width:200px 100
|
27.69 max-width:200px 100
|
0.19 max-width:200px 100
|
10 sec. | 116.28 max-width:200px 100
|
+24% | +19% | +14% | +9% | 24.92 max-width:200px 100
|
17.44 max-width:200px 100
|
53.29 max-width:200px 100
|
53.29 max-width:200px 100
|
7.47 max-width:200px 100
|
+44% |
43.74 max-width:200px 100
|
87.46 max-width:200px 100
|
29.16 max-width:200px 100
|
0.2 max-width:200px 100
|
11 sec. | 122.45 max-width:200px 100
|
+25% | +20% | +15% | +10% | 26.24 max-width:200px 100
|
18.36 max-width:200px 100
|
56.12 max-width:200px 100
|
56.12 max-width:200px 100
|
7.87 max-width:200px 100
|
+46% |
45.94 max-width:200px 100
|
91.87 max-width:200px 100
|
30.62 max-width:200px 100
|
0.21 max-width:200px 100
|
11 sec. | 128.61 max-width:200px 100
|
+25% | +20% | +15% | +10% | 27.56 max-width:200px 100
|
19.29 max-width:200px 100
|
58.94 max-width:200px 100
|
58.94 max-width:200px 100
|
8.26 max-width:200px 100
|
+48% |
48.14 max-width:200px 100
|
96.27 max-width:200px 100
|
32.09 max-width:200px 100
|
0.22 max-width:200px 100
|
12 sec. | 134.78 max-width:200px 100
|
+26% | +21% | +16% | +11% | 28.89 max-width:200px 100
|
20.21 max-width:200px 100
|
61.77 max-width:200px 100
|
61.77 max-width:200px 100
|
8.66 max-width:200px 100
|
+50% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
See Blade Dance.
{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} = 1 | - }} {{#if:expr: {{#var:i}} > 2 | {{Calc|{{#var:i}}|1|3|13}} }}
These two if statements can be combined into one if/else statement.
{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} < 2 | - | {{Calc|{{#var:i}}|1|3|13|2}} }}
{{Calc|{{#var:i}}|1|3|13|2}}
The 2 at the end of the template is the value for the BASELv argument. In this case, since you want the values to start at 2 instead of 1, you have to manually assign the value to the template.
Here is an example:
Level | Lv Req. | Mine Count Increase for Venom Mine |
---|---|---|
1 | ∞ | 1 |
2 | ∞ | |
3 | ∞ | |
4 | ∞ | |
5 | ∞ | |
6 | ∞ | |
7 | ∞ | |
8 | ∞ | |
9 | ∞ | |
10 | ∞ | |
11 | ∞ | 2 |
12 | ∞ | |
13 | ∞ | |
14 | ∞ | |
15 | ∞ | |
16 | ∞ | |
17 | ∞ | |
18 | ∞ | |
19 | ∞ | |
20 | ∞ | |
21 | ∞ | 3 |
22 | ∞ | |
23 | ∞ | |
24 | ∞ | |
25 | ∞ | |
26 | ∞ | |
27 | ∞ | |
28 | ∞ | |
29 | ∞ | |
30 | ∞ |
Example of Animated Carousel Gallery Section
Gallery