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Difference between revisions of "User:Firundra"

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m (F.Brawler pages are done.)
 
(6 intermediate revisions by the same user not shown)
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 +
{{MissingInfo|Needs confirmation if user can actually use the MissingInfo feature correctly.}}
 +
 
who are you and how did you get here
 
who are you and how did you get here
  
Line 11: Line 13:
 
* Create missing skill pages
 
* Create missing skill pages
 
* Add additional media to gallery categories for classes
 
* Add additional media to gallery categories for classes
* Should Rose from Elsword be added to F.Gunner galleries?
 
  
 
Current Removed/Out-of-Date Page Hit List:
 
Current Removed/Out-of-Date Page Hit List:
* Kazan TP (Removed from game) https://wiki.dfo.world/view/Kazan_Upgrade
+
 
* Blood Ruin (Replaced with Blood Snatch) https://wiki.dfo.world/view/Blood_Ruin
+
*M.Brawler pages:
* Bloody Rose (Replaced with Fatal Blood) https://wiki.dfo.world/view/Bloody_Rose
+
**Net Throw
* M.Ranger needs gallery update, but is missing new 2a cut in
+
???
* Impaler is missing 2a cut in
+
 
 +
==Totally-Not-Stolen-From-[[User:G123u]]==
 +
 
 +
See [[Flash]].
 +
<pre>!rowspan=2{{!}}|Level
 +
!rowspan=2{{!}}Lv Req
 +
!colspan=3{{!}}Header 1
 +
!colspan=2{{!]]Header 2
 +
|-
 +
!Header 1 mini 1||!Header 1 mini 2||Header 1 mini 3
 +
!Header 2 mini 1||Header 2 mini 2</pre>
 +
 
 +
<p><pre>{{#expr: {{Calc|{{#var:i}}|Min|Max|Lv}}/WeaponMPMultiplier round 0}}</pre>
 +
<hr>
 +
 
 +
Here is a (rather complicated, but more in-depth) example:
 +
 
 +
<span style="display: none;">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13}}<!--Create an array named "maxrow" and fill it with X values-->
 +
{|{{SkillTableHeader}}
 +
!colspan=6|Thunder Hammer (On Ground)
 +
!colspan=4|Skill Atk. Bonus
 +
!colspan=5|Thunder Hammer (Equipped)
 +
!rowspan=3|Holy Ghost Mace<br>Basic/Skill Atk.
 +
|-
 +
!colspan=2|Falling Effect||colspan=3|Electric Current||rowspan=2|Explosion Atk.
 +
!rowspan=2|Blades of<br>Purity||rowspan=2|Spear of<br>Victory||rowspan=2|Hammer of<br>Repentance||rowspan=2|Righteous<br>Judgment
 +
!colspan=2|Holy Shock
 +
!colspan=2|Thunder Crush
 +
!rowspan=2|Holy Lightning Atk.
 +
|-
 +
!Atk.||Shockwave Atk.
 +
!Atk.||Shock Atk.||Duration
 +
!Light Pillar Atk.||Shockwave Atk.
 +
!Hit Atk.||Shockwave Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 8 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
<!--Thunder Hammer (On Ground)-->
 +
<!--Falling Effect-->
 +
{{!}} <!--Atk.--> {{AbsoluteDamage|{{#expr: (35039/1614)+(((59927-35039)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (70079/1614)+(((119839-70079)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
<!-- -->
 +
<!--Electric Current-->
 +
{{!}} <!--Atk.--> {{AbsoluteDamage|{{#expr: (23354/1614)+(((39946-23354)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Shock Atk.--> {{AbsoluteDamage|{{#expr: (161/1614)+(((274-161)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Duration--> {{#expr: 5+((9-5)/(8-1))*({{#var:i}}-1) round 0}} sec.
 +
<!-- -->
 +
{{!}} <!--Explosion Atk.--> {{AbsoluteDamage|{{#expr: (98115/1614)+(((167775-98115)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
<!-- -->
 +
<!--Skill Atk. Bonus-->
 +
{{!}} <!--Blades of Purity--> +{{#expr: floor(20+((21-20)/(3-1))*({{#var:i}}-1))}}%
 +
{{!}} <!--Spear of Victory--> +{{#expr: floor(15+((16-15)/(3-1))*({{#var:i}}-1))}}%
 +
{{!}} <!--Hammer of Repentance--> +{{#expr: floor(10+((11-10)/(3-1))*({{#var:i}}-1))}}%
 +
{{!}} <!--Righteous Judgment--> +{{#expr: floor(5+((6-5)/(3-1))*({{#var:i}}-1))}}%
 +
<!-- -->
 +
<!--Thunder Hammer (On Ground)-->
 +
<!--Holy Shock-->
 +
{{!}} <!--Light Pillar Atk.--> {{AbsoluteDamage|{{#expr: (21030/1614)+(((35959-21030)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (14719/1614)+(((25162-14719)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
<!-- -->
 +
<!--Thunder Crush-->
 +
{{!}} <!--Hit Atk.--> {{AbsoluteDamage|{{#expr: (44966/1614)+(((76890-44966)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
{{!}} <!--Shockwave Atk.--> {{AbsoluteDamage|{{#expr: (44966/1614)+(((76890-44966)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
<!-- -->
 +
{{!}} <!--Holy Lightning Atk.--> {{AbsoluteDamage|{{#expr: (6310/1614)+(((10781-6310)/1614)/(8-1))*({{#var:i}}-1)}}|1}}
 +
<!-- -->
 +
{{!}} <!--Holy Ghost Mace Basic/Skill Atk.--> +{{#expr: 26+((40-26)/(8-1))*({{#var:i}}-1) round 0}}%
 +
{{!}}-
 +
}}
 +
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 +
<span style="display: none;">}}</span>
 +
 
 +
 
 +
 
 +
See [[Blade Dance]].
 +
<p><pre>{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} = 1 | - }} {{#if:expr: {{#var:i}} > 2 | {{Calc|{{#var:i}}|1|3|13}} }}</pre>
 +
These two if statements can be combined into one if/else statement.
 +
<pre>{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} < 2 | - | {{Calc|{{#var:i}}|1|3|13|2}} }}</pre>
 +
 
 +
<p><pre>{{Calc|{{#var:i}}|1|3|13|2}}</pre>
 +
The 2 at the end of the template is the value for the BASELv argument.
 +
In this case, since you want the values to start at 2 instead of 1, you have to manually assign the value to the template.
 +
 
 +
Here is an example:
 +
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{{#vardefine:minecount|1}}<!--Create variable "minecount" that holds the values of number of additional mines-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req.
 +
!Mine Count Increase<br> for {{IconLink|Venom Mine}}
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> ∞
 +
<!--Increased Venom Mine Count--> {{#ifexpr: {{#var:i}} mod 10 = 1 | {{!}} rowspan="10"{{!}}{{#var:minecount}}{{#vardefine:minecount|{{#expr: {{#var:minecount}} + 1 }} }} }}
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
 
 +
 
 +
 
  
  
Example of Animated Carousel Gallery Section
+
===Example of Animated Carousel Gallery Section===
  
 
==Gallery==
 
==Gallery==

Latest revision as of 17:39, 6 January 2020

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Needs confirmation if user can actually use the MissingInfo feature correctly.


who are you and how did you get here

actually dont answer that

idk how i got here either


TO DO:

  • Correct/update sprites on skill/class pages
  • Correct/update text, formatting, and presentation of skill pages
  • Create missing skill pages
  • Add additional media to gallery categories for classes

Current Removed/Out-of-Date Page Hit List:

  • M.Brawler pages:
    • Net Throw

???

Totally-Not-Stolen-From-User:G123u

See Flash.

!rowspan=2{{!}}|Level
!rowspan=2{{!}}Lv Req
!colspan=3{{!}}Header 1
!colspan=2{{!]]Header 2
|-
!Header 1 mini 1||!Header 1 mini 2||Header 1 mini 3
!Header 2 mini 1||Header 2 mini 2

{{#expr: {{Calc|{{#var:i}}|Min|Max|Lv}}/WeaponMPMultiplier round 0}}

Here is a (rather complicated, but more in-depth) example:

{{

Thunder Hammer (On Ground) Skill Atk. Bonus Thunder Hammer (Equipped) Holy Ghost Mace
Basic/Skill Atk.
Falling Effect Electric Current Explosion Atk. Blades of
Purity
Spear of
Victory
Hammer of
Repentance
Righteous
Judgment
Holy Shock Thunder Crush Holy Lightning Atk.
Atk. Shockwave Atk. Atk. Shock Atk. Duration Light Pillar Atk. Shockwave Atk. Hit Atk. Shockwave Atk.
21.71
max-width:200px 100
43.42
max-width:200px 100
14.47
max-width:200px 100
0.1
max-width:200px 100
5 sec.
60.79
max-width:200px 100
+20% +15% +10% +5%
13.03
max-width:200px 100
9.12
max-width:200px 100
27.86
max-width:200px 100
27.86
max-width:200px 100
3.91
max-width:200px 100
+26%
23.91
max-width:200px 100
47.82
max-width:200px 100
15.94
max-width:200px 100
0.11
max-width:200px 100
6 sec.
66.96
max-width:200px 100
+20% +15% +10% +5%
14.35
max-width:200px 100
10.04
max-width:200px 100
30.69
max-width:200px 100
30.69
max-width:200px 100
4.31
max-width:200px 100
+28%
26.12
max-width:200px 100
52.23
max-width:200px 100
17.41
max-width:200px 100
0.12
max-width:200px 100
6 sec.
73.12
max-width:200px 100
+21% +16% +11% +6%
15.67
max-width:200px 100
10.97
max-width:200px 100
33.51
max-width:200px 100
33.51
max-width:200px 100
4.7
max-width:200px 100
+30%
28.32
max-width:200px 100
56.63
max-width:200px 100
18.88
max-width:200px 100
0.13
max-width:200px 100
7 sec.
79.29
max-width:200px 100
+21% +16% +11% +6%
16.99
max-width:200px 100
11.89
max-width:200px 100
36.34
max-width:200px 100
36.34
max-width:200px 100
5.1
max-width:200px 100
+32%
30.52
max-width:200px 100
61.04
max-width:200px 100
20.34
max-width:200px 100
0.14
max-width:200px 100
7 sec.
85.45
max-width:200px 100
+22% +17% +12% +7%
18.32
max-width:200px 100
12.82
max-width:200px 100
39.16
max-width:200px 100
39.16
max-width:200px 100
5.49
max-width:200px 100
+34%
32.72
max-width:200px 100
65.44
max-width:200px 100
21.81
max-width:200px 100
0.15
max-width:200px 100
8 sec.
91.62
max-width:200px 100
+22% +17% +12% +7%
19.64
max-width:200px 100
13.74
max-width:200px 100
41.99
max-width:200px 100
41.99
max-width:200px 100
5.89
max-width:200px 100
+36%
34.93
max-width:200px 100
69.85
max-width:200px 100
23.28
max-width:200px 100
0.16
max-width:200px 100
8 sec.
97.78
max-width:200px 100
+23% +18% +13% +8%
20.96
max-width:200px 100
14.67
max-width:200px 100
44.81
max-width:200px 100
44.81
max-width:200px 100
6.28
max-width:200px 100
+38%
37.13
max-width:200px 100
74.25
max-width:200px 100
24.75
max-width:200px 100
0.17
max-width:200px 100
9 sec.
103.95
max-width:200px 100
+23% +18% +13% +8%
22.28
max-width:200px 100
15.59
max-width:200px 100
47.64
max-width:200px 100
47.64
max-width:200px 100
6.68
max-width:200px 100
+40%
39.33
max-width:200px 100
78.65
max-width:200px 100
26.22
max-width:200px 100
0.18
max-width:200px 100
10 sec.
110.12
max-width:200px 100
+24% +19% +14% +9%
23.6
max-width:200px 100
16.51
max-width:200px 100
50.47
max-width:200px 100
50.47
max-width:200px 100
7.08
max-width:200px 100
+42%
41.54
max-width:200px 100
83.06
max-width:200px 100
27.69
max-width:200px 100
0.19
max-width:200px 100
10 sec.
116.28
max-width:200px 100
+24% +19% +14% +9%
24.92
max-width:200px 100
17.44
max-width:200px 100
53.29
max-width:200px 100
53.29
max-width:200px 100
7.47
max-width:200px 100
+44%
43.74
max-width:200px 100
87.46
max-width:200px 100
29.16
max-width:200px 100
0.2
max-width:200px 100
11 sec.
122.45
max-width:200px 100
+25% +20% +15% +10%
26.24
max-width:200px 100
18.36
max-width:200px 100
56.12
max-width:200px 100
56.12
max-width:200px 100
7.87
max-width:200px 100
+46%
45.94
max-width:200px 100
91.87
max-width:200px 100
30.62
max-width:200px 100
0.21
max-width:200px 100
11 sec.
128.61
max-width:200px 100
+25% +20% +15% +10%
27.56
max-width:200px 100
19.29
max-width:200px 100
58.94
max-width:200px 100
58.94
max-width:200px 100
8.26
max-width:200px 100
+48%
48.14
max-width:200px 100
96.27
max-width:200px 100
32.09
max-width:200px 100
0.22
max-width:200px 100
12 sec.
134.78
max-width:200px 100
+26% +21% +16% +11%
28.89
max-width:200px 100
20.21
max-width:200px 100
61.77
max-width:200px 100
61.77
max-width:200px 100
8.66
max-width:200px 100
+50%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}


See Blade Dance.

{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} = 1 | - }} {{#if:expr: {{#var:i}} > 2 | {{Calc|{{#var:i}}|1|3|13}} }}

These two if statements can be combined into one if/else statement.

{{!}} <!--Loading Count--> +{{#ifexpr: {{#var:i}} < 2 | - | {{Calc|{{#var:i}}|1|3|13|2}} }}

{{Calc|{{#var:i}}|1|3|13|2}}

The 2 at the end of the template is the value for the BASELv argument. In this case, since you want the values to start at 2 instead of 1, you have to manually assign the value to the template.

Here is an example: {{


Level Lv Req. Mine Count Increase
for Venom Mine.png Venom Mine
1 1
2
3
4
5
6
7
8
9
10
11 2
12
13
14
15
16
17
18
19
20
21 3
22
23
24
25
26
27
28
29
30

}}



Example of Animated Carousel Gallery Section

Gallery

Ghostblade Class

Ghostblade Cutin

Rakshasa Awakening