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PVP absolute damage

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Return to Thread:User talk:Arrol/PVP absolute damage/reply.

So if you're trying to collect PvP data in the PvP channel for Fixed class, don't.

Wait, are you saying I shouldn't collect PVP data for skills that deal fixed damage, like Sky Assault? What about for skills that deal percent damage?

Kurisu (talk)14:35, 9 May 2019

It's a discussion we had on the Wiki a long time ago. We discovered that the game has some kind of algorithm that changes the scalar multiplier values for fixed damage PvP skill growths in PvP Arena.

For example: Holy Flash.png Holy Flash Lv41 Arena values:

  • Test 1:
    • IndependentAttack = 1822
    • Fixed Damage= 2840
    • Scalar multiplier =
      1.56
      max-width:200px 100
  • Test 2:
    • IndependentAttack = 2004
    • Fixed Damage= 3215
    • Scalar multiplier =
      1.6
      max-width:200px 100
  • Test 3:
    • IndependentAttack = 3067
    • Fixed Damage= 5405
    • Scalar multiplier =
      1.76
      max-width:200px 100
  • Test 4:
    • IndependentAttack = 3133
    • Fixed Damage= 5541
    • Scalar multiplier =
      1.77
      max-width:200px 100

As you can see the scalar multiplier is inconsistent, when it supposed to be the same for all 4 tests. Because of this reason, we could not find a consensus to agree upon on which was the correct value, so we decided to omit PvP Fixed Damage data entirely until we found out what this algorithm was. Sadly, we still have not found the solution... Percent skill values on the other hand, don't have this issue.

16:33, 9 May 2019

Oh, I understand now. Thanks for the explanation.

Kurisu (talk)16:48, 9 May 2019