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Difference between revisions of "Quick Punto"

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|Video=
 
|Video=
 
|Video2=
 
|Video2=
|DiffIcon=
 
|Gender=
 
 
|Class=Demonic Lancer
 
|Class=Demonic Lancer
 
|Class2=
 
|Class2=
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|Description=A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage.
 
|Description=A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage.
  
Melee attack and lance tip attack cannot occur at the same time. If it does, lance tip attack will be prioritized.
+
Close attack and lance tip attack cannot occur at the same time. If it does, lance tip attack will be prioritized.
  
 
|Attributes=
 
|Attributes=
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*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Quick Punto Upgrade}}, increasing the skill's Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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!MP
 
!MP
 
!Melee Atk.
 
!Melee Atk.
!Lance Tip Atk.
+
!Spearhead Atk.
 
<!-- END: TABLE HEADERS -->
 
<!-- END: TABLE HEADERS -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
<!-- START: SKILL DATA EXPRESSIONS -->
 
<!-- START: SKILL DATA EXPRESSIONS -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}}
{{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|1220|8522|60}}%
+
{{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|1220|7284|50}}%
{{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|1349|9423|60}}%
+
{{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|1349|8054|50}}%
 
{{!}}-
 
{{!}}-
<!-- END: SKILL DATA EXPRESSIONS -->
 
 
}}
 
}}
 
|}
 
|}
</small>
+
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Melee Atk.
 +
!Spearhead Atk.
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|40|60}}
 +
{{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|24|165|43}}%
 +
{{!}} <!--Lance Tip Atk.--> {{Calc|{{#var:i}}|28|191|43}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 13:36, 17 November 2019


Quick Punto.png Quick Punto

No Video
Active Skill
Class:

Demonic Lancer

Command: Downkey.pngZ.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

A piercing attack against enemies in front of you. Hitting enemies with the tip of your lance will deal more damage.

Close attack and lance tip attack cannot occur at the same time. If it does, lance tip attack will be prioritized.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec.
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Melee Atk. Spearhead Atk.
1 1 6 1220% 1349%
2 3 7 1344% 1486%
3 5 7 1468% 1623%
4 7 8 1591% 1760%
5 9 8 1715% 1896%
6 11 9 1839% 2033%
7 13 9 1963% 2170%
8 15 10 2086% 2307%
9 17 11 2210% 2444%
10 19 11 2334% 2581%
11 21 12 2458% 2717%
12 23 12 2581% 2854%
13 25 13 2705% 2991%
14 27 13 2829% 3128%
15 29 14 2953% 3265%
16 31 15 3076% 3402%
17 33 15 3200% 3538%
18 35 16 3324% 3675%
19 37 16 3448% 3812%
20 39 17 3571% 3949%
21 41 18 3695% 4086%
22 43 18 3819% 4223%
23 45 19 3943% 4359%
24 47 19 4066% 4496%
25 49 20 4190% 4633%
26 51 20 4314% 4770%
27 53 21 4438% 4907%
28 55 22 4561% 5044%
29 57 22 4685% 5180%
30 59 23 4809% 5317%
31 61 23 4933% 5454%
32 63 24 5056% 5591%
33 65 24 5180% 5728%
34 67 25 5304% 5865%
35 69 26 5428% 6001%
36 71 26 5551% 6138%
37 73 27 5675% 6275%
38 75 27 5799% 6412%
39 77 28 5923% 6549%
40 79 28 6046% 6686%
41 81 29 6170% 6822%
42 83 30 6294% 6959%
43 85 30 6418% 7096%
44 87 31 6541% 7233%
45 89 31 6665% 7370%
46 91 32 6789% 7507%
47 93 33 6913% 7643%
48 95 33 7036% 7780%
49 97 34 7160% 7917%
50 99 34 7284% 8054%
51 101 35 7408% 8191%
52 103 35 7532% 8328%
53 105 36 7655% 8465%
54 107 37 7779% 8601%
55 109 37 7903% 8738%
56 111 38 8027% 8875%
57 113 38 8150% 9012%
58 115 39 8274% 9149%
59 117 39 8398% 9286%
60 119 40 8522% 9422%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Demonic Lancer Skills
Active:Ankle Cut (Demonic Lancer).png Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer).png Double Throw (Demonic Lancer) Endure.png Endure Helm Shot.png Helm Shot Hook and Throw.png Hook and Throw Paratrooper.png Paratrooper Partisan Suit.png Partisan Suit Quick Punto.png Quick Punto Side Slash.png Side Slash Surround Break.png Surround Break
Passive:None! Please add appropriate skills to Category: Demonic Lancer Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism