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Difference between revisions of "Nightmarish Nerbe"

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(Move List)
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== Move List ==
 
== Move List ==
  
* '''Space of Darkness:''' Nerbe teleports in the center of the room saying "'''You can't get away from me.'''" and '''"This... Is... my... realm..."''' he'll cast a purple nen bubble. All players must stay in the bubble for a certain amount of time and Nerbe can be damaged during this move. Stepping out of the bubble will cause him to cast '''Bondage of Darkness.'''
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* '''Space of Darkness:''' Nerbe teleports in the center of the room saying "'''You can't get away from me.'''" and '''"This... Is... my... realm..."''' he'll cast a purple nen bubble. All players must stay in the bubble for a certain amount of time and he's able to be damaged during this move. Stepping out of the bubble or not attacking will cause him to berserk.
  
* '''Absorption:''' Nerbe will say '''"Darkness absorbs everything."''' by attempting to pull in players while lightning bolts strike down. He is invincible during this move and getting hit by the bolts will cause a blind status. Anyone close enough to Nerbe will have their HP drained.
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* '''Absorption:''' Nerbe will say '''"Darkness absorbs everything."''' by attempting to pull in players while lightning bolts strike down. He is invincible during this move and getting hit by the bolts will deal minor to moderate damage while causing a blind status.
  
 
* '''Dark Lightning:''' Lightning bolts will often strike down during Nerbe's mechanics, getting struck by one flings players in the air.
 
* '''Dark Lightning:''' Lightning bolts will often strike down during Nerbe's mechanics, getting struck by one flings players in the air.
  
* '''Dark Sphere:''' Nerbe will cast a blue barrier around himself and says "'''Try to get out, if you can.'''" and summons a large purple sphere near a targeted player that floats around, dealing moderate damage and knock back. This sphere must be destroyed or Nerbe will cast '''Bondage of Darkness.'''
+
* '''Dark Orb:''' Nerbe will cast a blue barrier around himself and says "'''Try... to get out... if... you can...'''" and summons a large purple orb near a targeted player that floats around, dealing moderate damage and knock back. Players must destroy the orb before the casting gauge below fills, otherwise he'll berserk.
  
* '''Laser Blast:''' Nerbe fires a laser blast that deals moderate damage and causes knock back.
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* '''Laser Blast:''' Nerbe fires a laser out of his hand that deals moderate damage and causes knock back.
  
* '''Rush:''' Nerbe will constantly rush at players and punch them for moderate damage while leaving a path of lightning bolts that follow him.
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* '''Rush:''' Nerbe will constantly rush at players and punch them for moderate damage while leaving a trail of lightning bolts that follow him.
  
 
[[:Category:Luke's Laboratory Dungeons#Berserk Gauge|'''Berserk''']]:
 
[[:Category:Luke's Laboratory Dungeons#Berserk Gauge|'''Berserk''']]:
  
* '''Dark Cores:''' If holds are used on him, Nerbe will push back players and summon four rocks in each corner of the room. Players must break the rocks, otherwise they will produce small red orbs that floats over to heal him. Keep in mind that if two players are close to one rock at the same time, the rock will be invincible. Failure to destroy the rocks will also cause Nerbe to cast '''Bondage of Darkness'''.
+
* '''Dark Cores:''' If , Nerbe will push back players and summon four rocks in each corner of the room. Players must break the rocks, otherwise they will produce small red orbs that floats over to heal him. Keep in mind that if two players are close to one rock at the same time, the rock will be invincible. Failure to destroy the rocks will also cause Nerbe to use another berserk move.
  
 
* '''Bondage of Darkness:''' If certain patterns fail to succeed during the fight, Nerbe will yell '''"Confine them in Darkness!"''' with lightning bolts dropping throughout the room and the party members are held with a casting gauge on top of their heads. When the gauge is full, players will lose 80% of their HP. If a player has less than 80% HP, they die instantly. The casting time is very long, so use potions to restore HP above 80%.
 
* '''Bondage of Darkness:''' If certain patterns fail to succeed during the fight, Nerbe will yell '''"Confine them in Darkness!"''' with lightning bolts dropping throughout the room and the party members are held with a casting gauge on top of their heads. When the gauge is full, players will lose 80% of their HP. If a player has less than 80% HP, they die instantly. The casting time is very long, so use potions to restore HP above 80%.

Revision as of 19:59, 5 May 2019

Icon-Nightmarish Nerbe.png
Nightmarish Nerbe
Nightmarish Nerbe.gif
Type
TypeMechanic.png TypeHuman.png

Nightmarish Nerbe is a mini-boss fought in Sanctuary of Dispersion.

History

Annihilator Nerbe is actually a Tartan in disguise and one of Luke's underlings created from pure Black Nightmare. He infiltrated Anton to guard him and prevent the prophecy of Luke's death from happening, but his true goal was to absorb Anton's black smoke with something he wore called the Light Force Ring which was sealed at a time in order to keep Nerbe’s true nature under disguise. After Anton's death, Luke brought Nerbe’s body back to Castle of the Dead, modified his body, revived him and unleashed the ring's seal.

Move List

  • Space of Darkness: Nerbe teleports in the center of the room saying "You can't get away from me." and "This... Is... my... realm..." he'll cast a purple nen bubble. All players must stay in the bubble for a certain amount of time and he's able to be damaged during this move. Stepping out of the bubble or not attacking will cause him to berserk.
  • Absorption: Nerbe will say "Darkness absorbs everything." by attempting to pull in players while lightning bolts strike down. He is invincible during this move and getting hit by the bolts will deal minor to moderate damage while causing a blind status.
  • Dark Lightning: Lightning bolts will often strike down during Nerbe's mechanics, getting struck by one flings players in the air.
  • Dark Orb: Nerbe will cast a blue barrier around himself and says "Try... to get out... if... you can..." and summons a large purple orb near a targeted player that floats around, dealing moderate damage and knock back. Players must destroy the orb before the casting gauge below fills, otherwise he'll berserk.
  • Laser Blast: Nerbe fires a laser out of his hand that deals moderate damage and causes knock back.
  • Rush: Nerbe will constantly rush at players and punch them for moderate damage while leaving a trail of lightning bolts that follow him.

Berserk:

  • Dark Cores: If , Nerbe will push back players and summon four rocks in each corner of the room. Players must break the rocks, otherwise they will produce small red orbs that floats over to heal him. Keep in mind that if two players are close to one rock at the same time, the rock will be invincible. Failure to destroy the rocks will also cause Nerbe to use another berserk move.
  • Bondage of Darkness: If certain patterns fail to succeed during the fight, Nerbe will yell "Confine them in Darkness!" with lightning bolts dropping throughout the room and the party members are held with a casting gauge on top of their heads. When the gauge is full, players will lose 80% of their HP. If a player has less than 80% HP, they die instantly. The casting time is very long, so use potions to restore HP above 80%.

Strategy

  • Whenever Nerbe utters out "Ahh, the power of darkness is no more." he'll be stunned for a certain amount of time which leaves him opened to damage.

Appearances

Drops