Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Ghost Train"

From DFO World Wiki
Jump to: navigation, search
m
(Added data)
Line 22: Line 22:
  
 
==Strategy==
 
==Strategy==
 +
The main gimmick for this dungeon is a Ghostly Cloud Wall that constantly moves towards the right. While you can stand to be within the cloud, if you stay in it for too long (denoted by a suffocation meter), it will instantly kill you. Thus, time is of the essence when clearing the rooms.
 +
 +
===Room 1===
 +
*Skeleton Mermaidea x8
 +
 +
This room is pretty straightforward, just defeat the Skeleton Mermaideas. Be careful, since they get Super Armor on some of their attacks, and they can be quite fast. It's probably best to get them grouped up in the right side of the room and take them out.
 +
 +
===Room 2===
 +
Wooden Doll x8
 +
Spirit Wooden Doll x???
 +
 +
This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk.
 +
 +
Here's what you'll have to contend with:
 +
*First coffin contains a Priest Spirit Wooden Doll. It wields an axe and is capable of performing Giant Weapon Launcher and Star in the Sky.
 +
*Second coffin is a Slayer Spirit Wooden Doll. It's basically a Soul Bringer that uses Ice Saya and performs Tombstone when killed.
 +
*Third coffin is a Figher Spirit Wooden Doll. It's basically a Grappler that wields tonfas and will try to Seismic Punch you. Also can create a "Nen Shield" in which it and anything else is invincible in.
 +
*Fourth coffin is a Dungeon Figher Spirit Wooden Doll. It's some sort of Mage hybrid mimic. It has a whip with wide range and can also perform a Draw Sword-like attack with the whip.
 +
 +
 +
===Room 3===
 +
Dark Spirit x5
 +
Conductor Rabineta
 +
 +
This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, this is a bit of delay for this attack, so it's easy enough to avoid.
 +
 +
The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage.
 +
 +
You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health.
 +
 +
  
 
== Monsters ==
 
== Monsters ==
 
'''Normal'''
 
'''Normal'''
 +
*Skeleton Mermaidea
 +
*Wooden Doll
 
*Wooden Killjoy Doll
 
*Wooden Killjoy Doll
 
*Wooden Leonor Doll
 
*Wooden Leonor Doll

Revision as of 20:04, 29 October 2011

Ghost Train
Ghost Train.png
Location Oceanic Express
Min. Level 65
Level 65-68
Monster Level 68
End Boss Pandemos Floo

Description

Notes

  • Ancient Dungeon
  • Entry Fee: 1 Spectral Compass (available via the Repeatable Quest: "Spectral Navigation")
  • Can only use 3 Tokens per run.

Map

Strategy

The main gimmick for this dungeon is a Ghostly Cloud Wall that constantly moves towards the right. While you can stand to be within the cloud, if you stay in it for too long (denoted by a suffocation meter), it will instantly kill you. Thus, time is of the essence when clearing the rooms.

Room 1

  • Skeleton Mermaidea x8

This room is pretty straightforward, just defeat the Skeleton Mermaideas. Be careful, since they get Super Armor on some of their attacks, and they can be quite fast. It's probably best to get them grouped up in the right side of the room and take them out.

Room 2

Wooden Doll x8 Spirit Wooden Doll x???

This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk.

Here's what you'll have to contend with:

  • First coffin contains a Priest Spirit Wooden Doll. It wields an axe and is capable of performing Giant Weapon Launcher and Star in the Sky.
  • Second coffin is a Slayer Spirit Wooden Doll. It's basically a Soul Bringer that uses Ice Saya and performs Tombstone when killed.
  • Third coffin is a Figher Spirit Wooden Doll. It's basically a Grappler that wields tonfas and will try to Seismic Punch you. Also can create a "Nen Shield" in which it and anything else is invincible in.
  • Fourth coffin is a Dungeon Figher Spirit Wooden Doll. It's some sort of Mage hybrid mimic. It has a whip with wide range and can also perform a Draw Sword-like attack with the whip.


Room 3

Dark Spirit x5 Conductor Rabineta

This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, this is a bit of delay for this attack, so it's easy enough to avoid.

The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage.

You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health.


Monsters

Normal

  • Skeleton Mermaidea
  • Wooden Doll
  • Wooden Killjoy Doll
  • Wooden Leonor Doll
  • Wooden Jerova Doll
  • Wooden Ramnu Doll

Named

  • Conductor Rabineta
  • Chief Operator Saz