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Difference between revisions of "Auto Guard Upgrade"
(Using IconLink; Updated Description; Using SkillAttribute; Updated SkillGrowth) |
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Line 9: | Line 9: | ||
|Type3= | |Type3= | ||
|Command= | |Command= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=55 |
− | |PrerequisiteSkill={{IconLink|Auto Guard}} | + | |PrerequisiteSkill={{IconLink|Auto Guard}} Lv1 |
|Description= | |Description= | ||
− | A counterattack after a successful {{IconLink|Guard}} launches the enemy to the air. The upward strike Atk. and | + | A counterattack after a successful {{IconLink|Guard}} launches the enemy to the air. The upward strike Atk. and Launching Strength increase every [[Auto Guard Upgrade]] level. |
|Attributes= | |Attributes= | ||
*{{TP per level|1}} | *{{TP per level|1}} | ||
*{{SkillAttribute|Upward Strike Atk. per Level|+10%}} | *{{SkillAttribute|Upward Strike Atk. per Level|+10%}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Launching Strength per Level|+10%}} |
+ | |||
+ | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Atk. |
− | ! | + | !Launching Strength |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | |
− | + | {{!}} <!--Launching Strength--> +{{#expr: 10*{{#var:i}} round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 09:51, 16 December 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Auto Guard Lv1 |
Description
A counterattack after a successful Guard launches the enemy to the air. The upward strike Atk. and Launching Strength increase every Auto Guard Upgrade level.
Attributes
- TP per level: 1
- Upward Strike Atk. per Level: +10%
- Launching Strength per Level: +10%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Launching Strength |
---|---|---|---|
1 | 55 | +10% | +10% |
2 | 60 | +20% | +20% |
3 | 65 | +30% | +30% |
4 | 70 | +40% | +40% |
5 | 75 | +50% | +50% |
6 | 80 | +60% | +60% |
7 | 85 | +70% | +70% |
General TP Skills | |
---|---|
Basic Training Upgrade |