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PvP
PvP, short for Player versus Player, is where one player is pitted against another player, or even multiple players against one or more players.
Contents
Entering the Arena
PvP Channels
There are currently 4 different PvP channels to choose from. Each has a PvP level and skill level recommendation.
Joining a Game Room
- You will be in Seria's Gate while choosing a PvP room.
- The storage chest and mailbox are still accessible from here.
- On the right of the screen is a window with PvP rooms.
- A white room is a room that has not started the PvP match.
- A grey room is a room that has already started the match.
- If a room is locked, you must have the password to enter.
- You may enter the south entrance in Seria's Gate to go to the Elven Moonlight Tavern. This place serves as a lobby, and you can see other players who aren't in a PvP room here as well.
Game Rooms
In the game room, you will see all of the other players in the room. When entering, everyone is shown with a blue scale above their heads showing that stats of the character have been balanced with other characters stats to make a fair game. Any other players who enter after you will be shown with the scale once they enter. On the right is a window showing who is in the room, team color (if using team mode), and currently set arena. In the window, on player is designated as the room master who chooses all the options and can expel players from the room. All other members of the room must "ready up" by pressing X. (to cancel ready up, press X again) Once all members of the room are ready, the room master must press X to start the match.
Battle Setup
Arenas
- Tavern: 2-8 players
- Pursuit in Mount Blizzard: 4-8 players
- Faceoff: 6-8 players
- Swamp: 2-8 players
- Poison Swamp: 2-8 players
- Motopan: 6-8 players
Arena Modes
Individual
- Basically a brawl; there are no teams
- the last remaining person is winner.
- Only the winner will receive PvP exp.
- Each KO will give more victory points, even if one is not the winner.
- While this gives considerably more PvP experience than the other modes, winning requires far more skill.
Deathmatch
- Similar to Individual in that there are no teams, however each player is given 2 lives.
- the last remaining person is winner
- Can only be used on 1 map
Team
- Red team and Blue team fight against each other at the same time.
- Winner is the last team standing.
- Teamwork and communication is vital
- Good for support-orientated builds
Team Deathmatch
- Similar to Team, except each team gets 5 lives, communally shared.
- Winner is the team who first takes all 5 lives from the other team.
- Unlike other modes, the reward is character experience instead of PvP experience
- the reward also includes Victory Points
Elimination
- Players are on teams; however the matches are one on one.
- The winner of each one on one round will fight the next person of the opposite team
- There are no heals in between rounds
- Winner is the last team standing
- Press spacebar to indicate readiness enter the next round
- If more than one person is "Ready" then the selection is random
- Pressing spacebar again will remove the "Ready" state, with a cooldown of 5 seconds
- Reward is 10 Victory Points and PvP Experience
Rewards
If one person defeats the entire opposing team, they will recieve an "All Kill!" bonus, increasing their rewards.
Ranking
- PvP experience gained from winning a battle contributes to your PvP rank, a loss means no PvP exp.
- Should you or your team win the match you will receive PvP experience proportionate to the skill tally.
- Current amount of PvP experience appears in an orange bar across the bottom of your screen.
- Your ranking is shown next to the character name, in grey.
- One can see the current top rankers on the official DFO main page.
Victory Point
- All participating fighters will automatically receive 1 Victory Point
- These victory points can be used to purchase potions and high quality weapons from Grubeck Goblinde
- These points are sometimes used for quests
Experience
- One can gain a small amount of character experience via Team Deathmatch mode.
PvP Issues
- Gunner and gunner subclasses are disliked in PvP, player may either leave or kick them from the room.
- Rumors of a godmode hack are widespread; one may be pronounced hacker despite not hacking.
- Character may be kicked from room if the character does not meet, or exceeds, the levels indicated in the room title or of the characters currently present in the room. This is usually due to skills that are unlocked at certain levels.