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Poison Mist

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Revision as of 19:15, 13 September 2009 by Uchocobo (talk | contribs)
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Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

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Description

Poison Mist.png

Throws lethal venom powder on the ground widely in mid-air. Once the mist of venom gradually settles, activate the skill again to cause non-elemental chain explosion. All targets within the area will be poisoned. The user stays invisible to targets whenever moving in the mist.


Prerequisite


Details

  • Command Input: Leftkey.pngRightkey.png + C (In mid-air)
  • This skill consumes 5 clear cube fragment
  • Longer the mist stays, heavier the chain explosion damage. It's ideal to set it off right before the mist phases away.
  • All moving brawlers in the mist stays invisible regardless of who used the skill.
  • Invisibility in the mist is not the same as fairy's effect or Ghost Shadowstep of Soul Bender, the user remains invulnerable to attack.
  • Explosion counts as a magical attack, while the poison inflicts damage ignoring the magical defense of the target.