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Contract: Black Knight Sandor

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Revision as of 11:08, 22 July 2011 by Kyuoto (talk | contribs) (Preformatting - Needs data)
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Description

InvokeSandor.gif Hires the Black Night Sandor to aid you in combat.

Summoned creatures disappear if the summoner dies.

Prerequisite

Details

Sandor.png
  • Command: Leftkey.pngRightkey.png + Space
  • Casting Time: 1.2 sec
  • Cool Time: 20 sec
  • Summon Duration: 200 sec
  • This skill consumes Gold.
  • Max Sandors: 1
  • AI pattern
    • Default attack: wields a sword, guards, and stabs.
    • Lv 5 attack: casts a protection aura, restores its own HP, casts a skill increasing its abnormal status tolerance.
    • Lv 10 attack: casts a taunting aura.
    • Lv 15 attack: casts a defensive aura.

Skills

Guard

  • Sandor will stick out his shield and a circle will surround him.
  • Most attacks will not stagger Sandor, and will deal reduced damage.

Protection Aura

  • An aura will appear under Sandor's feet and all allies within range will have some of their damage dealt deflected to Sandor.
  • Estimated duration of aura is estimated at around 80 seconds or so.
  • If your allies take too much damage, or Sandor is at a low level, this can kill him.

HP Recovery

  • Sandor will use a skill to restore his HP. The higher Sandor's level and Max HP, the more he'll recover.

Provoke Enemy Aura (Taunt Aura)

  • An aura will appear under Sandor's feet similar to Shururu's taunt aura.
  • However, unlike Shururu, this aura doesn't decrease the enemy's Magic Defense.
  • The aura's duration is roughly 10 seconds.

Defense Aura

  • An aura will appear under Sandor that increases all allies' Defense, so long as they're within range of the aura.
  • Increases Defense along the lines of "(Physical Defense/2)"

Notes

  • Is a very good tank-like summon, capable of dealing and taking quite a bit of damage.
  • Very aggressive
  • Auras not always active, but useful when they are.

Rebirth Summoner Values

  • Skill levels 1 are Level 61 Values
Lv Lv Req SP MP Summon
Level
Gold Consumed Sword Swing Sword Thrust Protection Aura Abnormal Status
Resist Buff
Provoke Aura
Cooldown
Defense Aura
Cooldown
Physical
Damage
Cooldown Physical
Damage
Cooldown Protection
Rate
Cooldown
1 25 30 200 Lv26 105G 100%+843 1.5s 150%+1264 2s 5% 60s 60s 90s 60s
2 27 X Lv28 XG X%+X Xs X%+X Xs X% Xs Xs Xs Xs

Old Summoner

Data is correct as of Act VI. Damage tables are unavailable at the moment.

Lv Lv Req SP MP Summon
Level
Money Needed Action Cooldown Time [Seconds]
SLv1~ 5~ 10~ 15~
Sword Swing Thrust Damage Protection Aura Damage Protection Rate (%) HP Recovery Abnormal Status Resistance Buff Taunt Aura Defense Aura
1 25 30 200 Lv26 110G 1.5 2.0 60.0 5% 60.0 60.0 90.0 60.0
2 27 210 Lv28 120G 1.5 1.9 57.9 6% 57.9 57.9 86.8 57.9
3 29 220 Lv30 130G 1.4 1.9 55.8 8% 55.8 55.8 83.7 55.8
4 31 231 Lv32 140G 1.4 1.8 53.7 9% 53.7 53.7 80.5 53.7
5 33 241 Lv34 150G 1.4 1.8 51.6 10% 51.6 51.6 77.4 51.6
6 35 251 Lv36 160G 1.3 1.7 49.5 12% 49.5 49.5 74.2 49.5
7 37 262 Lv38 170G 1.3 1.7 47.4 13% 47.4 47.4 71.0 47.4
8 39 272 Lv40 180G 1.2 1.6 45.3 14% 45.3 45.3 67.9 45.3
9 41 282 Lv42 190G 1.2 1.6 43.2 16% 43.2 43.2 64.7 43.2
10 43 293 Lv44 200G 1.2 1.5 41.0 17% 41.0 41.0 61.6 41.0
11 45 303 Lv46 210G 1.1 1.5 38.9 18% 38.9 38.9 58.4 38.9
12 47 313 Lv48 220G 1.0 1.4 36.8 19% 36.8 36.8 55.3 36.8
13 49 324 Lv50 230G 1.0 1.4 34.7 21% 34.7 34.7 52.1 34.7
14 51 334 Lv52 240G 1.0 1.3 32.6 22% 32.6 32.6 48.9 32.6
15 53 344 Lv54 250G 1.0 1.3 30.5 23% 30.5 30.5 45.8 30.5
16 55 355 Lv56 260G 0.9 1.2 28.4 25% 28.4 28.4 42.6 28.4
17 57 365 Lv58 270G 0.9 1.2 26.3 26% 26.3 26.3 39.5 26.3
18 59 375 Lv60 280G 0.9 1.1 24.2 27% 24.2 24.2 36.3 24.2
19 - 386 Lv62 290G 0.8 1.0 22.1 29% 22.1 22.1 33.2 22.1
20 ~ 396 Lv64 300G 0.8 1.0 20.0 30% 20.0 20.0 30.0 20.0
21 ~ 406 Lv66 310G 0.8 0.9 18.9 31% 18.9 18.9 28.4 18.9