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Tra and Tana

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Icon-Tra and Tana.png
Exploding Tra & Absorbing Tana
BlastingTra&AbsorbingTana.gif
Type
TypeSpirit.png TypeHuman.png

Description

Beings born out of Sirocco's energy when it collided with the Grim Seekers' pentacles and exploded. They're fragments of the Apostle's memories of her home world, Zualabadon. These two mischievous imps stay on the border between reality and illusion, diverting Sirocco's enemies with their illusive traps. Tra and Tana are the names of winds that blow in Zualabadon and become a powerful northerly gale when they meet.

Lore

Lore Excerpt:

Tana, look. Some people have come.

Who are they? They don't look familiar. If they're humans...

Who cares? They look interesting. Let's go play with them!

But... she won't be happy.

Who?

You know.

She won't know if we just play for a little while.

What if she tears us apart like the last time?

We can keep them with us, so she won't know.

You mean, keep them from getting close to the flower.

Or keeping her company.

Tra, you don't trust them, do you?

Don't worry. I'll blow them up the moment they try something stupid.

That, I can help you with.

Alright, then it's settled. Tramontana, onward!

Wait! Be careful! Come with me!
[1]

Move Set

Strategy

Quotes

Appearances

Gallery

Blasting Tra&Absorbing Tana.jpeg

Trivia

  • Just like Sirocco, The Seven Mistral and Wrecking Haboob, Tra & Tana continues the Zualabadon wind-naming motif as their's is a split variation of Tramontane, a northern cold wind that blows in Italy from the Alps.
  • They're the only boss duo in Sirocco Raid to have their own unique BGM during their fight.
  • Both twins can be fought separately in Challenge Mode.

References