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Mad Anne

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Revision as of 05:10, 1 July 2019 by Queerchemist (talk | contribs) (added image)
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Mad Anne
Mad Anne.gif
Type
TypeBeast.png

History

Sighted Area: At the entrance to the Windy Canyon in the Metro Center area.

Shape: At the time of discovery, only the head of the statue was discovered with a bumpy, jagged surface at the bottom of its neck, as if it was ripped off the body with force. The most striking feature of this statue is the gem inset in the center of the forehead, which is so big and beautiful that it attracts grave robbers. A great many grave robbers tried everything they could think of to get the gem, but none of them could leave even a scratch on the statue.

Characteristics: The term, Beast, doesn't just apply to strong creatures; it also applies to any presence that is strong enough to affect their surroundings. Certain Beasts are the personifications of natural phenomena or giant masses of energy. This moving statue is one of them. Three times taller than a grown man, this statue was discovered near the Windy Canyon in the Metro Center area.

"At the time I observed it, this statue didn't move. But when the Kashipas' pentacle threatened the seal, it moved and eliminated the mages. Linda thinks this statue is a safety device prepared to keep the seal intact. I don't know if an Beast is sealed within the statue, or if the Kashipas were aware of this statue when they tried to break the seal. Anne's Statue flew and moved as if it weighed nothing, and the power it used to attack the Kashipa mages looked like it was completely different from magic. The statue stayed in the Windy Cannon for a while before it disappeared mysteriously.

Dulis's Observation Journal"

Move Set

  • Charging Psyche: Before the fight begins, Anne breaks out of her statue and she'll proceed to roam around for awhile until the charge is complete. Afterwards, she'll use three different attacks by launching telekinetic orbs mainly focused on Players 1 & 2:
    • Gravitational Change: Non-damaging and avoidable, thought being in the orb's area zone will be launched in the area for quite some time.
    • Psychic Earthquake: Casts nine timed earth spikes beneath the player. They can be easily destroyed once spawned, but ignoring them for three seconds will cause the spikes to explode in a certain area dealing heavy to lethal damage.
    • Psychic Explosion: Orbs will cast a + pattern and after a few seconds in x pattern that deals heavy to lethal damage, even worse killed if juggled by the explosion path.


Psyche Charged!: After Anne does Charging Psyche three times, she'll begin using a berserk pattern by launching out an orb that heavily focuses on Player 1 and summons her statue head to only attack them four times:

  • Psychic Dash: Anne's statue head will drop down and dash into the direction Player 1 is facing. Can knock party members if they come in contact with the statue, but otherwise easily avoidable.
  • Anne’s Destruction Beam: Similar to Psychic Dash, execpt that the statue head fires out a laser beam which can be easily avoided.
  • Anne’s Madness: The statue head will rise to the sky and shoot out a horizontal laser beam. Due to it's wide range, party members must stay away with it while fighting Anne. (Under Construction)

Strategy

Appearances

Trivia