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Using Mathematical Expressions for Skill Pages

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Revision as of 23 September 2018 at 19:32.
The highlighted comment was edited in this revision. [diff]

Hey Bah Wikier, welcome back. I've noticed that you've been updating quite a few of the F. Priest (Shaman) skill pages recently.

Just so you know, you don't have to put all the values on one page. Inputting all the values on a page can be painstakingly mind-numbing, and becomes cumbersome when the Neople team adds a balance patch. You can use a mathematical expression instead; it will save you a lot time and prevent frustration later.

For reference, you can look at the Agent Skill Pages.

    22:24, 22 September 2018

    Out of curiosity, where did those formulas come from? Are they estimations made by players?

      12:05, 23 September 2018

      Kinda. The formulas can be found manually in game with a little bit of mathematics.

      For most percentage values it goes as follows:

      For all values of n >= 1 (with n being the current skill's level):

      Base Level 1 Percentage Value + Per Level Multiplier*(n-1)%

      For Fixed Damage attacks it works pretty much the same way, just requires a lot more code...

      For a more precise estimation for the Per Level Multiplier, I usually use the highest possible values and use a little algebra to solve for the multiplier.

        12:30, 23 September 2018