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Proposal: More categories
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So I've generally put this type of thing on the Metastasis talk page, but this seems more appropriate and I'm feeling like the same people will end up seeing it anyways so here goes.
- In regards to how "Notes" feels kinda too general, I recently edited Seismic Punch and thought of how to better separate the skill info. Taking the skill's game description from the "Basic Description" tab, we can separate the it into the 3 sections roughly like Description, Additional Inputs, Additional Mechanics, like I've done here. It's not very apparent here, but this would be particularly useful for Awakening skills that tend to that that stuff that goes "At level 3, skill does this...At 6, more stuff...At 9...becomes more OP". Then for Notes, that section can be dedicated to other usage notes that aren't really apparent, stuff that only happens in special cases, etc.
- Now that the game separates buffs from other skills, I feel like the Type3 should be changed to if the skill is a buff or not. Toggleable seems like something that should be put in the attributes section, and there's so few of them anyway it should be pretty easy to change.
- On a related note (though it won't affect the skill template), in regards to the Cast Time attribute, I'm finding that it's not really that useful to include in the Attributes section unless the skill is a buff. Pretty much everything that isn't a buff seems to be considered "Instant Cast", which really isn't very accurate because even if the move has a considerable start up animation the game still says it's "Instant Cast". The game is pretty much saying "This move starts the instant you press the skill key or command", but that's true about all the skills. It isn't the same as "This skill's first active frame is on X", which is really what be useful info.
I like the way it is currently handled. Description just describes the skill without going too in depth in the mechanics of the skill. Attributes are numerical constants of the skill like cooldowns and cube costs. Notes is for any additional information that could affect skill usage like iframe availability, additional inputs, or conditions for use. If you add additional categories like that it will make other skills that don't have anything to put there seem less complete, while if a skill has fewer lines of notes it's not really a big deal. Additionally some skills have inputs in their in game description while others do not. Blood Sword's in-game description tells you that it is possible to stab in place by holding back but Thrust does not say anything about reducing the distance by holding back. So do these two skills have differing pages in this regard even though their additional inputs are the same but thrust's is not apparent?
Having toggleable as a type allows for categorization. Maybe a new line called Buff with yes or no or blank=no as values would be worthwhile so they can be categorized automatically. Speaking of that maybe changing type3 to toggleable in the same way would be a good idea.
I think the cast time deal is in regards to Indomitable Spirit. I don't use the skill myself but maybe someone can tell if there is an instant cast skill that is affected by indomitable spirit. There are also plenty of attack skills that have actual cast times. Many mage skills have cast times for example. Photon Bomb and Napalm have cast times. Nearly all Dark Templar skills have cast times. I think for the sake of consistency it would be better to include cast time even if it is simply instant cast. Providing as much information as possible is a wiki's purpose as well.