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Fragment of a discussion from User talk:Bah wikier
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So fixed damage skills are like:

(fixed damage * independent attack) + (independent level multiplier * independent attack)*(n-1);

12:34, 23 September 2018

Not exactly. It would be: (Skill's Level 1 Fixed Damage/Your Independent Attack) + (Independent Attack Level Multiplier) * (n-1)

To solve for the Independent Attack Level Multiplier: Let's treat the 'Independent Attack Level Multiplier' as 'X' and 'n' as the skill's current level.

X = ((Skill's highest possible Fixed Damage/Your Independent Attack) - (The Skill's Level 1 Fixed Damage/Your Independent Attack))/(n-1)

OR

X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(Your Independent Attack * (n-1))

Also, we do have template to calculate the Ratio for Independent Attack called AbsoluteDamage.

12:57, 23 September 2018
Edited by author.
Last edit: 13:08, 23 September 2018

So something like: {{AbsoluteDamage|472|472}} + {{AbsoluteDamage|47|472}}*(n-1)

13:05, 23 September 2018

{{AbsoluteDamage|472|472}} + {{AbsoluteDamage|472|472}}*(n-1)

13:06, 23 September 2018

Yeah something like that. Thanks for pointing that out to me.

It might even be easier if we just omit the 'Your Independent Attack' from the equation I stated earlier.

So it turns out like this:

X = (Skill's highest possible fixed damage - Skill's Level 1 Fixed Damage)/(n-1)

As mentioned in your example, it would be basically this:

{{AbsoluteDamage|Skill's level 1 Fixed damage|Your Independent Attack}}+{{AbsoluteDamage|X|Your Independent Attack}}*(n-1)
13:24, 23 September 2018

Hey, I've noticed that certain skills like Aura Javelin and Lollipop Crush have quite extensive tables that might hover off the page once we put in the expressions. Do you think it would be better if we keep this information in a table or list them out similarly to the 'Skill Options' in-game?

10:47, 24 September 2018