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PVP absolute damage
When I'm in the pvp channel (just in the channel, not in any room) the tooltip for Sky Assault shows 168% + 410 for Physical Atk. and my independent attack shows 1296. So the damage ratio = 163/1234 = 0.316
But when I go inside a room, the tooltip shows 168% + 433 and Independent attack shows 1141; 433/1141 = 0.379
Why am I getting two different numbers here? Which one should I use?
PvP Channel as in the Practice Arena or Arena? Either way, PvP has different skill growths compared to regular PvE content. PvP also has a built-in balance system that changes your stats to make it more fair against lesser geared players. This may explain why your Independent Attack is somewhat different.
In addition, for some reason, for PvP skill growths only, there isn't a consistent growth scalar multiplier for Independent Attack based skills. So if you're trying to collect PvP data in the PvP channel for Fixed class, don't. Also, remember, if you're attempting to gather PvE data from the PvP channel, make sure to switch Skill Info type with the F7 key.
At this point, it may be less strenuous to just use data from the regular channels/ in town.
So if you're trying to collect PvP data in the PvP channel for Fixed class, don't.
Wait, are you saying I shouldn't collect PVP data for skills that deal fixed damage, like Sky Assault? What about for skills that deal percent damage?
It's a discussion we had on the Wiki a long time ago. We discovered that the game has some kind of algorithm that changes the scalar multiplier values for fixed damage PvP skill growths in PvP Arena.
For example: Holy Flash Lv41 Arena values:
- Test 1:
- IndependentAttack = 1822
- Fixed Damage= 2840
- Scalar multiplier = 1.56max-width:200px 100
- Test 2:
- IndependentAttack = 2004
- Fixed Damage= 3215
- Scalar multiplier = 1.6max-width:200px 100
- Test 3:
- IndependentAttack = 3067
- Fixed Damage= 5405
- Scalar multiplier = 1.76max-width:200px 100
- Test 4:
- IndependentAttack = 3133
- Fixed Damage= 5541
- Scalar multiplier = 1.77max-width:200px 100
As you can see the scalar multiplier is inconsistent, when it supposed to be the same for all 4 tests. Because of this reason, we could not find a consensus to agree upon on which was the correct value, so we decided to omit PvP Fixed Damage data entirely until we found out what this algorithm was. Sadly, we still have not found the solution... Percent skill values on the other hand, don't have this issue.
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