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PVP absolute damage
← Thread:User talk:Arrol/PVP absolute damage/reply (2)
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It's a discussion we had on the Wiki a long time ago. We discovered that the game has some kind of algorithm that changes the scalar multiplier values for fixed damage PvP skill growths in PvP Arena.
For example: Holy Flash Lv41 Arena values:
- Test 1:
- IndependentAttack = 1822
- Fixed Damage= 2840
- Scalar multiplier = 1.56max-width:200px 100
- Test 2:
- IndependentAttack = 2004
- Fixed Damage= 3215
- Scalar multiplier = 1.6max-width:200px 100
- Test 3:
- IndependentAttack = 3067
- Fixed Damage= 5405
- Scalar multiplier = 1.76max-width:200px 100
- Test 4:
- IndependentAttack = 3133
- Fixed Damage= 5541
- Scalar multiplier = 1.77max-width:200px 100
As you can see the scalar multiplier is inconsistent, when it supposed to be the same for all 4 tests. Because of this reason, we could not find a consensus to agree upon on which was the correct value, so we decided to omit PvP Fixed Damage data entirely until we found out what this algorithm was. Sadly, we still have not found the solution... Percent skill values on the other hand, don't have this issue.