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Fusion Chaser

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Revision as of 13:02, 27 March 2015 by Blakdoxaduo (talk | contribs) (incomplete table well need the values later on)
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Description

Fusion Chaser.png
Combines the power of two Chasers in one hand, and then strikes. Absorbs the powers from the Chasers to grant bonuses for magic critical and intelligence for a certain amount of time. Combined Chasers are chosen based on the order in which they were created. Different Chaser combinations yield different effects (Matching, Neutral, and Opposing Elemental Chasers).

Prerequisite

Details

  • Takes the next two chasers in the line up and combines them, making the mage use a move similar to palm blast. Depending on the combination, the attack will either generate an explosion, like a normal chaser hitting an enemy, or with the right two chasers the attack will turn into a spinning wheel of elements.
  • The chasers that create a wheel are:
    • Fire and water
    • Dark and light
  • The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel.

Skill Growth

Lv Lv Req SP MP Cast
Time
Cool
Time
1 - - - - -
2 - - - - -
3 - - - - -

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