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Tower of the Dead
"Yes, as you can see, I'm the grim reaper. No need to fear; I don't take lives indiscriminately. I've gathered the netherworld's most powerful warriors in one place at this tower. What do you say? Aren't your instincts telling you to take on this challenge? If you manage to fight through those warriors and arrive at the top of this tower, all the world will know your strength. Of course, I'll be there waiting in case you crash and burn..."
Tower of the Dead | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | 1 |
Level | 1-60 |
Monster Level | Varies |
End Boss | None |
Contents
Description
The Tower of the Dead is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 45 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of the Dead consumes one Dreyfus' Invitation.
Restrictions
You won't be able to use your normal consumables or Clear Cube Fragment skills. Instead, you'll have to rely on special consumables and cube frags that drop from enemies in the tower. Mana and Health regen are still in effect, but only for a limited time per floor. As you complete floors, you'll also gain back health & mana based on how quickly you cleared the floor.
Death & Rewards
Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get.
Also, defeating the various APCs in the Tower will grant you VP (Victory Points) which can be used towards Awakening or PvP gear.
Items
Items will periodically drop after defeating certain enemies. These can be very beneficial and help you considerably, especially as you reach the higher floors. All consumables have a 10 second cooldown. These items will disappear from your inventory once you leave the Tower of the Dead.
Icon | Name | Notes |
---|---|---|
Ordinary Life Potion of the Dead | Restores 25% of Max HP. | |
Exceptional Life Potion of the Dead | Restores 35% of Max HP. | |
Ordinary Mana Potion of the Dead | Restores 25% of Max MP. | |
Exceptional Mana Potion of the Dead | Restores 35% of Max MP. | |
Speed Potion of the Dead | Increases Movement Speed and Attack Speed by 5% for 5 min. Can stack twice. | |
Sacred Potion of the Dead | Increases Defense and Physical Attack power by 5% for 5 min. Can stack twice. | |
Clear Cube Fragment of the Dead | Used for powering skills that use Clear Cube Fragments. |
Monsters
Varies from floor to floor. You'll face a wide variety of enemies throughout the game, as well as many APCs.
Floor 1-10
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
1F | 50 | Goblin x3 | |
2F | 15 | Average Slayer | |
3F | 15 | Average Fighter | |
4F | 15 | Common Priest | |
5F | 25 50 |
Grenadier Ashiba Goblin Thrower x3 |
Floor Name: Grenadier Ashiba |
6F | 50 | Forest Zombie x8 | |
7F | - | *One of several random APCs | High chance to get a Average Slayer, Fighter, or Common Priest. |
8F | 50 50 |
Burning Fiend x3 Forest Zombie x4 |
|
9F | 40 50 |
White Tiger (Exorcist) Forest Zombie x5 |
Exorcist uses White Tiger mostly. |
10F | 25 50 |
Bone Cursed Xeno (Soul Bender) Grave Skeleton x4 |
Floor Name: Bone Cursed Xeno Be careful, as Xeno can summon more Grave Skeletons. |
Floor 11-20
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
11F | 50 | Expensive Toy Soldier x5 | |
12F | 25 50 |
Teenager Kuran (Asura) Hunter x4 |
Floor Name: Hunter Hunting Hunter Kuran will try and throw Oil Flasks on the ground and ignite them. |
13F | - | 1~2 Random APCs | |
14F | 40 50 50 50 50 50 |
Smilla's Child (Summoner) Soul Eater Ador Wisp Naias Stalker |
Floor Name: Smilla's Child It's highly imperative to take out Smilla's Child quicky, as she can summon more low-level spirits to fight. |
15F | 35 50 |
Mechanic Laix (Mechanic) GBL Cleric x5 Dorniar |
Floor Name: Mechanic Laix Laix will try and summon Vipers onto the field. |
16F | 50 50 |
Bantu Warrior x5 Bantu Amazon x5 |
|
17F | 50 50 |
Ice Spirit Shuske Naias x6 |
|
18F | 40 50 |
Gulahax Frozensword (Soul Bender) Ghoulguish x3 |
Floor Name: Cold Death Beware as you enter the floor, as Gulahax will almost immediately use Ice Saya. |
19F | - | 1~3 Random APCs | |
20F | 35 50 |
Blizzard Chuseol Elite Bantu Warrior x4 |
Floor Name: Blizzard Chuseol |
Floor 21-30
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
21F | 50 | Lightning Toy Soldier x7 | |
22F | 40 50 |
Lord Deim (Blade Master) Evil Eye x2 |
Floor Name: Lord Deim The right Evil Eye is in a fixed spot in the lower right corner. The left one will move up and down the left side of the screen. Lord Deim may summon Nugol Larva. |
23F | 50 | Dark Elf Guards x18 | Floor Name: Entrapment |
24F | - | 1~3 Random APCs | |
25F | 25 50 |
Eva Steele (Brawler) Myojin's Hound x20 |
Floor Name: Eva and the Hounds |
26F | 50 50 |
Buffalo Criminal Boss Buffalo Criminal Digger x8 |
In order to truly kill the Diggers, the Boss needs to be defeated first. Otherwise, the Boss will revive the Diggers everytime they die. |
27F | 50 | Grave Skeleton x18 | |
28F | 48 30 20 |
Volcaria Flameheart Pyra Flameheart Seara Flameheart |
Floor Name: Sisters of the Flame Mage sisters who primarily use Fire-based spells. |
29F | 50 50 50 |
Hound Master Myojin Weredog Hakudo Rathead Shu |
Floor Name: Council of Mad Brigands |
30F | 50 50 |
Headshot Bautista (Ranger) Hugo the Hammer (Crusader) |
Floor Name: Undying Friendship Beware of Bautista's Wild Shot. Hugo will use Revenge of Light, Heaven's Melody, Fast Heal, and Healing Wind. |
Floor 31-45
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
31F | 50 | Persistent Toy Soldier x10 | These enemies only take 1 damage from attacks, but only have 15 HP. |
32F | 50 | Lighting Kinoll Lakius Wisp x4 |
Floor Name: Tribulation of Light |
33F | 50 | GBL High Priest Vixen Lilith Stalker x4 |
Floor Name: Tribulation of Darkness |
34F | 20 | Shadow Terra Cotta Mage Light Terra Cotta Mage Fire Terra Cotta Mage Water Terra Cotta Mage |
Floor Name: Order of the Terra Cotta |
35F | - | 3~6 Random APCs | |
36F | 40 | Ara Nauke (Grappler) Loe Nauke (Brawler) |
Floor Name: Nauke Sisters Persistent Fighter sisters; Keep both away at all costs. Avoid getting mounted as it will result in a quick death. |
37F | 40 50 |
Aukuso's Ex-Love (Summoner) Hellflower Aukuso |
Floor Name: Aukuso, My Long Lost Love The Summoner will try to summon more Aukuso and use Lasher and Mark the Target. |
38F | 45 - |
Lujia Cardinale (Grappler?) 1~3 Random APCs |
Floor Name: Master of Fundamentals Lujia only uses basic combos and grabs. Try to stop her from casting Super Armor at the start of the floor. |
39F | 50 - |
Nightna of Death (Battle Mage) 2~3 Random APCs |
Floor Name: Dark Death Beware Nightna's Full Swing as it has a high chance to instantly kill you. |
40F | 50 - |
Burning Phoenix (Ranger) 1~4 Random APCs |
Floor Name: Phoenix Uses Blazing Bullet and attacks with fire. Beware the extremely powerful Wild Shot |
41F | 50 - |
Murderous Earl (Exorcist) 1~4 Random APCs |
Earl's attacks have a chance to cause Bleeding and do very high damage. |
42F | 25 - |
Arcane Monk Sung (Priest Hybrid) 2~3 Random APCs |
Sung buffs himself with Crusader skills, then attacks with Exorcist magical skills. |
43F | 50 - |
Shasura (Fighter Hybrid) 1~4 Random APCs |
Shasura can use a few Nen Master skills and can use the Giant Twister awakening. |
44F | 50 - |
Uppercut Jack (Monk) 2~4 Random APCs |
Jack uses Sway and Ducking Dash alot, and attacks with overpowered punch skills. |
45F | 50 - |
General Parker (Gunner Hybrid) 2~6 Random APCs |
Parker uses skills from all Gunner subclasses. |
Random APC List
This covers most of the APCs that show up on floors with a random number of APCs. Floors in bold denote that an APC will always appear on that floor.
Name | Level | Floors | Skills | Notes | |
---|---|---|---|---|---|
Average Slayer | 15 | 2,7,13,19,24,35,38-45 | Ashe Fork, Upward Slash | Does basic combos. Will jump and do Ashe Fork. | |
Average Fighter | 15 | 3,7,13,19,24,35,38-45 | Hammer Kick, Muse's Uppercut | Does basic combos. | |
Common Priest | 15 | 4,7,13,19,24,35,38-45 | Giant Weapon Launcher, Slow Heal, Furious Grab, Smasher | Does basic combos. | |
Fire Terra Cotta Mage | 30 | 13,19,24,34,35,38-45 | Lantern Firebomb, Fire Pillar, Phase Shift | Will use various combination of attacks in conjunction with Backstep. Be wary of Fire Pillar. | |
(Water) Terra Cotta Mage | 30 | Magic Festival, Frosty's Head, Ice Walls, Phase Shift | Be very careful approaching her. You may be lured into getting hit by Ice Walls. | ||
Light Terra Cotta Mage | 30 | Florae Circle, Sun Burst, Phase Shift | Be very careful approaching her; her Light attacks are close-range. | ||
Shadow Terra Cotta Mage | 30 | Pluto, Phase Shift, The Void(?) | Has no weapon. | ||
Akaz: Wind Jizun | 50 | 7,13,19,35,45 | Tornado Kick, Hammer Kick | ||
Valedictorian Elin | 45 | 13,19,24,35,38,40,41,43-45 | Muse's Uppercut, Low Kick, Suplex, Tornado Kick, Air Steiner, etc. | Very aggressive. Try to avoid close-range combat if possible. | |
Elusive Samanora | 45 | 7,19,24,35,38-45 | Eagle Eye, Flame Pillar, Steyr, BBQ, etc. | Will try to keep his distance and attack at long range. | |
Myre Striker | 45 | 13,19,35,38,40 | Muse's Uppercut, Low Kick, etc. | High HP; usually in Super Armor. | |
Akaz: Sand Horan | 35 | 7,13,24,35,38,39,42,43,45 | Sand Splash, Heaven's Net | Spams Sand Splash. | |
Springtime Hoi | 25 | 13,19,24,35,38-45 | Wave Wheel Slasher, Triple Slash, Upward Slash, Ashe Fork | Will attempt to combo a lot. Being hit by Hoi's attacks may cause the Sleep effect. | |
Chris Ruckus | 20 | 13,19,24,35,39-45 | Lucky Straight Punch, Blades of Purity, Slow Heal, etc. | ||
Captain Crux | 20 | 7,13,19,24,35,38-41 | M-137 Gatlling Gun, Steyr AMR, Jack Spike, BBQ | Stay away from his horizontal range and attack from above or below. | |
Wayward Exorcist | 20 | 13,19,24,38,39,41-45 | Enter Nirvana, Lucky Straight Punch, Piercing the Darkness, Phoenix Hammer, etc. | Slow Attack, Casting, and Movement Speed. | |
Dale of Ashen | 30 | 13,19,24,40,42,45 | Ashe Fork, Upward Slash, Aerial Chain Slash | Mostly tries to do Ashe Fork. | |
Sam the Wiseman | 45 | 13,19,24,35,39-41,43-45 | RX-78 Land Runner, EZ-8 Time Bomb, Remote Detonation | Spams Land Runners and Time Bombs. | |
Vicious Biskei | 30 | 19,24,35,39,40,41,45 | Palm Blast, Phase Shift, etc. | Uses various Battle Mage skills. Special title may cause a Fortune Coin effect to activate upon taking damage. | |
Ms. Shonan of Heaven's Net | 50 | 24,35,40,42-45 | Nen Shot, Energy Shield, Heaven's Net | Beware her Heaven's Net; if you get caught, it's almost always followed up by an Energy Shield. Very dangerous. | |
Akaz: Cloud Lin | 50 | 7.19,24,35,38,41,43-45 | Tornado Kick, Air Walk, etc. | Will attempt to do aerial Tornado Kick and Air Walk. | |
Shadow Kagemaru | 40 | 19,24,35,38,41-45 | Afterimage of Keiga, Ghost Step, Moonlight Slash, Ghost Slash, etc. | Will often use Ghost Step. | |
Derek the Assassin | 35 | 19,24,35,41,42,44,45 | Wave Radiation, Murderous Wave, Neutral Wave Sword, Ice Wave Sword, etc. | Possesses absurdly high Magic Defense; usually tries to keep Murderous Wave activated. | |
Storm Banham | 45 | 24,35,41-45 | Phoenix Hammer, Twister of Judgment, Hurricane 'n' Roll, Ducking Dash, Will Driver, etc. | Uses various Monk skills along with Twister of Judgment. May use Berserk Dragon Cry after losing a certain amount of HP. Very dangerous. |