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Altar of Ascension

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Revision as of 13:37, 11 May 2012 by Yden (talk | contribs) (Monsters)
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Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Altar of Limits
Altar of Ascension.png
Location Valley of Fallen Souls
Min. Level 65
Level 65~70
Monster Level 65~70
End Boss Agamemnon

Description

The Altar of Limits is a special gauntlet-type area, where you must attempt to get though seven rounds of enemies. In order to move on, you must defeat all enemies in a round before going to the next. After each round, you can choose whether you'd like the next round to be Easy or Hard. Needless to say, you'll fight much harder enemies in a Hard round. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP).

  • The Altar of Limits does not require and fatigue points to enter, nor does it consume any.

Restrictions

  • You can enter the Altar of Limits up to 3 times a day.
  • Entry is restricted to the first 10 minutes of every hour.
  • Much like the Altar of Infinity, you're free to use whatever consumables and Cube Frag skills you have.
  • The Life Tokens you can use are very limited.
  • Going in with a Party makes the monsters stronger.
  • Sacred Blessings WILL NOT work or take effect.


Death & Rewards

You'll gain Item Cards and extra experience based on how far you made through the Altar. The more rounds you complete, the more Item Cards and EXP you'll get. However, the max amount of Item Cards is limited to ten.

Enemies will also drop special items when defeated. Hard enemies and Agamemnon will usually drop them.

You may also receive Bind Spheres for clearing the Altar of Limits. Use these to combine gear to create even more powerful gear! Defeating more Hard enemies will usually net you more.

Monsters

  • Each monster is set dependent on the round. The 1st and 7th rounds are always the same. You'll have your choice of enemies for the 2nd through 6th rounds.

Round 1

Attendant Gordic

  • Permanent Super Armor
  • Cannot be thrown
  • Occasionally rolls away in response to attacks and follows up up with a ramming attack that stuns
  • Attacks with an arcing slash or ramming attack
  • When he raises his sword, he will charge up a ground slam that can be avoided by jumping.

Round 2

Puppeteer Coco (Easy)

Sniper Trigger (Hard)

Round 3

Black Pig BooWoo (Easy)

Elise's Soul (Hard)

Round 4

Javelin Yom (Easy)

Goblin Underminer (Hard)

Round 5

Dark Soul (Easy)

Schizoid Porto(Hard)

Round 6

Neil (Easy)

Noa Monea(Hard)

Round 7

Luminous Andron