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Difference between revisions of "Shoulder Tackle"
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*Maximum charge up time of 0.5 second. At max charge, the user stays in super armor. | *Maximum charge up time of 0.5 second. At max charge, the user stays in super armor. | ||
*Be aware of additional delay when the tackle lands on multiple targets. | *Be aware of additional delay when the tackle lands on multiple targets. | ||
+ | |||
+ | ----------------- | ||
+ | LVL : Skill Lvl : | ||
+ | ----------------- | ||
+ | 25 : 1 | ||
+ | -------- | ||
+ | 27 : 2 | ||
+ | -------- | ||
+ | 29 : 3 | ||
+ | -------- | ||
+ | 31 : 4 | ||
+ | -------- | ||
+ | 33 : 5 | ||
+ | -------- | ||
+ | 35 : 6 | ||
+ | -------- | ||
+ | 37 : 7 | ||
+ | -------- | ||
+ | 39 : 8 | ||
+ | -------- | ||
+ | 41 : 9 | ||
+ | -------- | ||
+ | 43 : 10 | ||
+ | -------- | ||
+ | 45 : 11 | ||
+ | -------- | ||
+ | 47 : 12 | ||
+ | -------- | ||
+ | 49 : 13 | ||
+ | -------- | ||
+ | 51 : 14 | ||
+ | -------- | ||
+ | 53 : 15 | ||
+ | -------- | ||
+ | 55 : 16 | ||
+ | -------- | ||
+ | 57 : 17 | ||
+ | -------- | ||
+ | 59 : 18 | ||
+ | -------- |
Revision as of 14:06, 10 November 2009
Description
Shoulder tackles pushes the target far away. Flying target inflicts splash damage upon collision. Suplex, Ropling, Spire can be used immediately after successful attack. Tackle can be charged up by holding attack key briefly before releasing it.
Prerequisite
- Diamond Lv 5+
Details
- Command Input: + Z
- Maximum charge up time of 0.5 second. At max charge, the user stays in super armor.
- Be aware of additional delay when the tackle lands on multiple targets.
LVL : Skill Lvl :
25 : 1
27 : 2
29 : 3
31 : 4
33 : 5
35 : 6
37 : 7
39 : 8
41 : 9
43 : 10
45 : 11
47 : 12
49 : 13
51 : 14
53 : 15
55 : 16
57 : 17
59 : 18