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Difference between revisions of "Jack Spike"
(→Gunner(M)) |
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Line 22: | Line 22: | ||
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | ||
|- {{Bgblue}} | |- {{Bgblue}} | ||
− | !Lv | + | !width="75"|Lv |
− | !Lv Req | + | !width="75"|Lv Req |
− | !SP | + | !width="75"|SP |
− | !MP | + | !width="75"|MP |
− | !Acceleration | + | !width="120"|Acceleration |
− | !Launch Strength | + | !width="120"|Launch Strength |
− | !Physical | + | !width="120"|Physical Attack Strength |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 1||-||-||rowspan="2"|5||0%||100.0%||120% | | 1||-||-||rowspan="2"|5||0%||100.0%||120% | ||
Line 50: | Line 50: | ||
| 10 (M)||28||19%||147.4%||210% | | 10 (M)||28||19%||147.4%||210% | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 11||-||-||||21%||152.6%||% | + | | 11||-||-||10||21%||152.6%||220% |
|} | |} |
Revision as of 04:22, 5 November 2009
Description
Launches an opponent with strong knee kick
Details
- Command Input: Z
- Cool Time: 2 seconds
- Super armor effect is given for few frames during activation
- Due to above effect, whoever used Jack Spike earlier than the other will be launched.
- Covers wide X-axis area than it seems.
Gunner(M)
Lv | Lv Req | SP | MP | Acceleration | Launch Strength | Physical Attack Strength |
---|---|---|---|---|---|---|
1 | - | - | 5 | 0% | 100.0% | 120% |
2 | 4 | 20 | 2% | 105.1% | 130% | |
3 | 7 | 6 | 4% | 110.6% | 140% | |
4 | 10 | 6% | 115.7% | 150% | ||
5 | 13 | 7 | 8% | 121.1% | 160% | |
6 | 16 | 11% | 126.3% | 170% | ||
7 | 19 | 8 | 13% | 131.7% | 180% | |
8 | 22 | 15% | 136.9% | 190% | ||
9 | 25 | 9 | 17% | 142.0% | 200% | |
10 (M) | 28 | 19% | 147.4% | 210% | ||
11 | - | - | 10 | 21% | 152.6% | 220% |