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| *{{Cooldown|2 secs|Arena = 2 secs}} | | *{{Cooldown|2 secs|Arena = 2 secs}} |
| *{{Cancelable}} | | *{{Cancelable}} |
| + | *{{SkillAttribute|Number of Hits|Dungeon=3}} |
| | | |
| |Notes= | | |Notes= |
Revision as of 21:38, 11 September 2015
High Kick
|
|
Active Skill |
Class: |
Male Fighter
|
Command: |
|
Prerequisite Level: |
1 |
Prerequisite Skills: |
None |
Description
Launches the enemy with a kick.
Attributes
- SP per level: 20
- Casting Time: Instant Cast
- Cooldown: 2 secs (2 secs in Arena )
- Basic Attack Cancelable Skill
- Number of Hits: 3
Notes
- Moves your character forward a short distance in the direction you were facing upon activation.
- The first half of the move always has Super Armor. It is not chance based like the game's skill description implies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
{{
{{
Lv
|
Lv Req
|
MP
|
Physical Attack
|
Launch Magnitude
|
Activation Speed
|
1 |
- |
5 |
90% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.1 max-width:200px 100 |
131.4% |
+0%
|
2 |
4 |
100% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.11 max-width:200px 100 |
132.9% |
+1%
|
3 |
7 |
110% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.12 max-width:200px 100 |
134.0% |
+2%
|
4 |
10 |
120% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.13 max-width:200px 100 |
135.4% |
+3%
|
5 |
13 |
130% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.14 max-width:200px 100 |
136.6% |
+4%
|
6 |
16 |
6 |
140% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.15 max-width:200px 100 |
138.0% |
+5%
|
7 |
19 |
150% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.17 max-width:200px 100 |
139.1% |
+6%
|
8 |
22 |
160% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.18 max-width:200px 100 |
140.6% |
+7%
|
9 |
25 |
170% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.19 max-width:200px 100 |
141.7% |
+8%
|
10 (M) |
28 |
180% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.2 max-width:200px 100 |
143.1% |
+9%
|
}}
{{
Lv
|
Lv Req
|
MP
|
Physical Attack
|
Launch Magnitude
|
Activation Speed
|
1 |
- |
5 |
66% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.14 max-width:200px 100 |
100.0% |
+0%
|
2 |
4 |
76% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.15 max-width:200px 100 |
105.1% |
+1%
|
3 |
7 |
86% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.17 max-width:200px 100 |
110.6% |
+2%
|
4 |
10 |
97% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.19 max-width:200px 100 |
115.7% |
+3%
|
5 |
13 |
107% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.22 max-width:200px 100 |
121.1% |
+4%
|
6 |
16 |
6 |
117% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.23 max-width:200px 100 |
126.3% |
+5%
|
7 |
19 |
127% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.25 max-width:200px 100 |
131.7% |
+6%
|
8 |
22 |
137% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.27 max-width:200px 100 |
136.9% |
+7%
|
9 |
25 |
148% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.29 max-width:200px 100 |
142.3% |
+8%
|
10 (M) |
28 |
158% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.32 max-width:200px 100 |
147.4% |
+9%
|
}}
}}