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Difference between revisions of "Crossmore"
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*A nozzle doesn't have hit box to land attack, unlike [[Rising Shot]] or [[Napalm Shot]] | *A nozzle doesn't have hit box to land attack, unlike [[Rising Shot]] or [[Napalm Shot]] | ||
*Ignores any obstacles in its path. | *Ignores any obstacles in its path. | ||
− | *Can land a hit against opponents in mid-air; it covers wide range of | + | *Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well. |
*Considering its nozzle as the origin, it approximately inflicts... | *Considering its nozzle as the origin, it approximately inflicts... | ||
:*Point blank range: Skill Atk x 200% damage | :*Point blank range: Skill Atk x 200% damage |
Revision as of 05:10, 17 October 2009
Description
Fires multiple bullets simultaneously, covering wide range while its distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.
Details
- Command Input: + Z
- It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack.
- A nozzle doesn't have hit box to land attack, unlike Rising Shot or Napalm Shot
- Ignores any obstacles in its path.
- Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well.
- Considering its nozzle as the origin, it approximately inflicts...
- Point blank range: Skill Atk x 200% damage
- Close range: Skill Atk x 170% damage
- Mid range: Skill Atk x 120% damage
- Long range: Skill Atk x 100% damage