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Difference between revisions of "Dark Side"

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**'''Phase 1: Aura of Betrayal:''' Approximately 10 seconds into the fight, Ozma sends out a pillar of dark energy transforming one of the players (typically whoever's in the first player slot; if that player is dead, it would be Player 2, and so on) into Skewer. During this phase, all party members' attacks and skills harm one another while in the confusion state. The Skewer player must attack the other party members with the Aura of Betrayal skill to lift the curse.
 
**'''Phase 1: Aura of Betrayal:''' Approximately 10 seconds into the fight, Ozma sends out a pillar of dark energy transforming one of the players (typically whoever's in the first player slot; if that player is dead, it would be Player 2, and so on) into Skewer. During this phase, all party members' attacks and skills harm one another while in the confusion state. The Skewer player must attack the other party members with the Aura of Betrayal skill to lift the curse.
 
**'''Phase 2: Dimensional Breakaway:''' About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming one of the four players into a Sawtooth. During this phase, Ozma will constantly teleport players around the map every 5 seconds. The Sawtooth player must cast Space Restoration skill near Ozma to lift the curse.
 
**'''Phase 2: Dimensional Breakaway:''' About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming one of the four players into a Sawtooth. During this phase, Ozma will constantly teleport players around the map every 5 seconds. The Sawtooth player must cast Space Restoration skill near Ozma to lift the curse.
**'''Phase 3: Exchanging Sights:''' About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming a party member into a Scissorhands. During this 3rd phase, players will be blinded and have obstructed vision. The Scissorhands player must cast their second skill on players, as well as Ozma to remove the blind and obstructed vision. About ten seconds after this Impostor detransforms, the 4th phase begins. At the beginning of phase 4, Ozma sends out a pillar of dark energy transforming a party member into the Impostor Finthers. This player can instantly remove Cloak of Darkness by hitting Ozma with their first skill.
+
**'''Phase 3: Exchanging Sights:''' About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming a party member into a Scissorhands. During this 3rd phase, players will be blinded and have obstructed vision. The Scissorhands player must cast their second skill on players, as well as Ozma to remove the blind and obstructed vision.  
**'''Phase 4: Unnamed:''' About 10 seconds after this player detransforms, Phase 1 (Aura of Betrayal will begin); take care not to have any lasting AoEs or aggressive summons on the field at this point, as they can and will kill your party very quickly.
+
**'''Phase 4: Unnamed:'''About ten seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming a party member into the Impostor Finthers. This player can instantly remove Cloak of Darkness by hitting Ozma with their first skill. About 10 seconds after this player detransforms, Phase 1 (Aura of Betrayal) will begin again; take care not to have any lasting AoEs or aggressive summons on the field at this point, as they can and will kill your party very quickly. Phases 1 through 4 cycle indefinitely until Ozma is defeated.
  
 
==Monsters==
 
==Monsters==

Revision as of 02:08, 5 July 2015

Dark Side
File:Blackearth.png
Location Interdimensional Rift
Min. Level 70
Level 70
Monster Level 70+
End Boss Ozma of Chaos

Description

Ozma, defeated in the Black Crusade, was banished to the Otherverse along with his army and the entire Dark Side. Now, Dungeon Fighters race to Dark Side to battle Ozma before he can escape his prison. But one man stands in their way...

Lore

Lore of Dark Side

Maps

Map
A B C D E F
1 Map Boss.png Map EW.png Map EW.png Map EW.png Map EW.png Map W.png

Starting zones:
Boss zones:
Min. Fatigue:
Max. Fatigue:

F1
A1
6
6

Gimmicks

Each room after F1, has an individual enemy, each with their own list of gimmicks:

  • Room E1: Despairing Tiamat
    • Vortex of Despair: Creates a vacuum effect to all nearby players. Players within the portal's X-axis cannot move to the Y-axis while the portal is in effect.
    • Cloak of Despair: Players are snared in place taking damage. The free players must collect Red Health Orbs to heal allies. Damage will be inflicted at the end of the skill depending on how many orbs the free player collected. Tiamat is invincible throughout the skill's duration.
    • Sickle of Despair: Only occurs when Tiamat is at 30% or less. Players must attack one another to get rid reapers above their characters. Failure to do so will result in instant death for party members with the status. Tiamat is invincible throughout the skill's duration.
  • Room D1: Destructive Berias
    • Armor Berias can only do his twister skill after taking a certain number of hits when his armor falls off.
    • Ghost of Destruction: Berias creates a red twister around himself and spawns Ghosts of Destruction. Berias can only be damaged by players that have a Ghost of Destruction attached. There can only be one party member with Ghost of Destruction attached at a time. Otherwise, they will suffer from heavy damage over time.
  • Room C1: Horrendous Astaros/Fearful Astaroth
    • Dark Souls: Astaros can only be damaged once all Dark Souls above her disappear. Dark Souls can only disappear via successful counterattacks.
    • Fear of Death & Dead Man's Grudge: Astaros channels and becomes invincible for several seconds. At the end of the channel she summons a random number of Fear of Deaths that follow the players. When Fear of Death make contact with a player, they have a delayed explosion inflicting Dead Man's Grudge. Players afflicted with Dead Man's Grudge have their Cast/Attack/Movement Speeds slowly reduced until they reach 0, causing the players to be frozen in animation in place.
  • Room B1: Michael of the Holy Eye
    • Coin: A coin appears above the player's head. If the coin is gold, stick together. If the coin is silver, separate. Failure to follow the coin will inflict heavy damage to all party members.
    • Advent of the Archangel: Michael casts a pentacle under party member's feet. If players don't move they will be struck by a lightning bolt that results in instant death.
    • Resurrection: Michael revives upon being defeated, gaining permanent super armor.
  • Room A1: Ozma of Chaos
    • Cloak of Darkness: Causes Ozma to be immune to damage. Can be taken away temporarily after being hit by 50 attacks, causing Ozma to be susceptible to damage.
    • Phase 1: Aura of Betrayal: Approximately 10 seconds into the fight, Ozma sends out a pillar of dark energy transforming one of the players (typically whoever's in the first player slot; if that player is dead, it would be Player 2, and so on) into Skewer. During this phase, all party members' attacks and skills harm one another while in the confusion state. The Skewer player must attack the other party members with the Aura of Betrayal skill to lift the curse.
    • Phase 2: Dimensional Breakaway: About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming one of the four players into a Sawtooth. During this phase, Ozma will constantly teleport players around the map every 5 seconds. The Sawtooth player must cast Space Restoration skill near Ozma to lift the curse.
    • Phase 3: Exchanging Sights: About 10 seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming a party member into a Scissorhands. During this 3rd phase, players will be blinded and have obstructed vision. The Scissorhands player must cast their second skill on players, as well as Ozma to remove the blind and obstructed vision.
    • Phase 4: Unnamed:About ten seconds after the Impostor detransforms, Ozma sends out a pillar of dark energy transforming a party member into the Impostor Finthers. This player can instantly remove Cloak of Darkness by hitting Ozma with their first skill. About 10 seconds after this player detransforms, Phase 1 (Aura of Betrayal) will begin again; take care not to have any lasting AoEs or aggressive summons on the field at this point, as they can and will kill your party very quickly. Phases 1 through 4 cycle indefinitely until Ozma is defeated.

Monsters

  • Scissorhands
  • Skewer
  • Sawtooth
  • Finthurs

Named:

Boss:

Ozma of Chaos.gif

Ozma of Chaos