Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Fusion Chaser"

From DFO World Wiki
Jump to: navigation, search
m (still missing skill table)
(incomplete table well need the values later on)
Line 2: Line 2:
 
{{youtube tn|J6ee3cZD7gs|200}}
 
{{youtube tn|J6ee3cZD7gs|200}}
  
__TOC__
 
  
==Description==
+
== Description ==
 
{|
 
{|
 
|valign="top"|[[Image:Fusionchaser.png|left]]
 
|valign="top"|[[Image:Fusionchaser.png|left]]
Line 10: Line 9:
 
|}
 
|}
  
==Prerequisite==
+
== Prerequisite ==
*[[Battle Mage]] Level 30+
+
 
*[[Chaser Generator]] Level 1+
+
*Level 30 or higher
 +
*[[Chaser Generator]] Lv 1+
 +
 
 +
== Details ==
  
==Details==
 
 
*Takes the next two chasers in the line up and combines them, making the mage use a move similar to palm blast. Depending on the combination, the attack will either generate an explosion, like a normal chaser hitting an enemy, or with the right two chasers the attack will turn into a spinning wheel of elements.
 
*Takes the next two chasers in the line up and combines them, making the mage use a move similar to palm blast. Depending on the combination, the attack will either generate an explosion, like a normal chaser hitting an enemy, or with the right two chasers the attack will turn into a spinning wheel of elements.
 
*The chasers that create a wheel are:  
 
*The chasers that create a wheel are:  
Line 21: Line 22:
 
*The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel.
 
*The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel.
  
==Skill Growth==
+
== Skill Growth ==
 +
 
 +
{|border="0" cellpadding=2" cellspacing="1" style="background-color: #aaaaaa;"
 +
|- {{Bgblue}}
 +
!rowspan=2"|Lv
 +
!rowspan=2"|Lv Req
 +
!rowspan=2"|SP
 +
!rowspan=2"|MP
 +
!rowspan=2"|Cast<br>Time
 +
!rowspan=2"|Cool<br>Time
 +
|- {{SkillRow}}
 +
| 1 || - || - || - || - || -
 +
|- {{SkillRow}}
 +
| 2 || - || - || - || - || -
 +
|- {{SkillRow}}
 +
| 3 || - || - || - || - || -
 +
|}
 +
 
 
{{NavSkillsBattleMage|open|closed}}
 
{{NavSkillsBattleMage|open|closed}}

Revision as of 13:02, 27 March 2015


Description

Fusion Chaser.png
Combines the power of two Chasers in one hand, and then strikes. Absorbs the powers from the Chasers to grant bonuses for magic critical and intelligence for a certain amount of time. Combined Chasers are chosen based on the order in which they were created. Different Chaser combinations yield different effects (Matching, Neutral, and Opposing Elemental Chasers).

Prerequisite

Details

  • Takes the next two chasers in the line up and combines them, making the mage use a move similar to palm blast. Depending on the combination, the attack will either generate an explosion, like a normal chaser hitting an enemy, or with the right two chasers the attack will turn into a spinning wheel of elements.
  • The chasers that create a wheel are:
    • Fire and water
    • Dark and light
  • The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel.

Skill Growth

Lv Lv Req SP MP Cast
Time
Cool
Time
1 - - - - -
2 - - - - -
3 - - - - -

Template:NavSkillsBattleMage