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Difference between revisions of "Crossmore"

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== Description ==
 
== Description ==
  
[[Image:Crossmore.png|left]] Fires multiple bullets simultaneously, covering wide range while the attack distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.  
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[[Image:Crossmore.png|left]] Fires multiple bullets simultaneously, covering wide range while its distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.  
  
  

Revision as of 09:06, 26 September 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

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Description

Crossmore.png

Fires multiple bullets simultaneously, covering wide range while its distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.


Details

  • Command Input: Rightkey.pngRightkey.png + Z
  • It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack.
  • A nozzle doesn't have hit box to land attack, unlike Rising Shot or Napalm Shot
  • Ignores any obstacles in its path.
  • Can land a hit against opponents in mid-air; it covers wide range of Y-axis as well.
  • Considering its nozzle as the origin, it approximately inflicts...
  • Point blank range: Skill Atk x 200% damage
  • Close range: Skill Atk x 170% damage
  • Mid range: Skill Atk x 120% damage
  • Long range: Skill Atk x 100% damage