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Difference between revisions of "Quest Points"
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! scope="col" | QP per skill level / Max QP | ! scope="col" | QP per skill level / Max QP | ||
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− | | [[File:ExStrIcon.png]] || Strength || 5 || +6 / +162 || 20 / 540 | + | | [[File:ExStrIcon.png]] || [[Strength Training | Strength]] || 5 || +6 / +162 || 20 / 540 |
|- | |- | ||
− | | [[File:ExIntIcon.png]] || Intelligence || 5 || +6 / +162 || 20 / 540 | + | | [[File:ExIntIcon.png]] || [[Intelligence Growth| Intelligence]] || 5 || +6 / +162 || 20 / 540 |
|- | |- | ||
− | | [[File:VitalityPromotion.png]] || Vitality || 5 || +6 / +162 || 20 / 540 | + | | [[File:VitalityPromotion.png]] || [[Vitality Promotion| Vitality]] || 5 || +6 / +162 || 20 / 540 |
|- | |- | ||
− | | [[File:SpiritExaltation.png]] || Spirit || 5 || +6 / +162 || 20 / 540 | + | | [[File:SpiritExaltation.png]] || [[Spirit Exaltation| Spirit]] || 5 || +6 / +162 || 20 / 540 |
|- | |- | ||
− | | [[File:QPMovement.png]] || Movement Speed || 20 || +0.4 / +2 || 20 / 100 | + | | [[File:QPMovement.png]] || [[QPMovement|Movement Speed]] || 20 || +0.4 / +2 || 20 / 100 |
|- | |- | ||
− | | [[File:QPPhysical Critical.png]] || Physical | + | | [[File:QPPhysical Critical.png]] || [[QPPhysical|Physical Critical Hit]] || 20 || +1% / +5% || 35 / 175 |
|- | |- | ||
− | | [[File:QPMagic Critical.png]] || Magic | + | | [[File:QPMagic Critical.png]] || [[QPMagic|Magic Critical Hit]] || 20 || +1% / +5% || 35 / 175 |
|- | |- | ||
− | | [[File:ExHPRegenIcon.png]] || HP | + | | [[File:ExHPRegenIcon.png]] || [[HP Regeneration Acceleration| HP Replenish]] || 20 || 65 HP per min / 520 HP per min || 20 / 160 |
|- | |- | ||
− | | [[File:ExMPRegenIcon.png]] || MP | + | | [[File:ExMPRegenIcon.png]] || [[MP Regeneration Acceleration| MP Replenish]] || 1 || 50 MP per min / 400 MP per min || 20 / 160 |
|- | |- | ||
− | | [[File:ExElementalResIcon.png]] || All Elemental | + | | [[File:ExElementalResIcon.png]] || [[Elemental Resistance Training | All Elemental Resistance]] || 10 || +1 / +10 || 20 / 200 |
|- | |- | ||
− | | [[File:ExGoodHitIcon.png]] || Hit | + | | [[File:ExGoodHitIcon.png]] || [[Good Hit Training|Hit Rate]] || 50 || +0.5% / 10% || 35 / 700 |
|- | |- | ||
− | | [[File:ExEvasionIcon.png]] || Evasion || 50 || +0.5% / 10% || 35 / 700 | + | | [[File:ExEvasionIcon.png]] ||[[Evasion Training|Evasion]] || 50 || +0.5% / 10% || 35 / 700 |
|- | |- | ||
− | | [[File:ExElementalAtkIcon.png]] || Elemental Attack || 50 || +1 / +10 || 70 / 700 | + | | [[File:ExElementalAtkIcon.png]] || [[Elemental Attack Training | Elemental Attack]] || 50 || +1 / +10 || 70 / 700 |
|- | |- | ||
− | | [[File:Basic Attack Power Upgrade.png]] || * All | + | | [[File:Basic Attack Power Upgrade.png]] || *[[Basic Attack Power Upgrade | All Basic Attack Strength]] || 50 || +5 / +50 || 70 / 700 |
|} | |} | ||
* For every 100 Base Attack Strength, all fixed skill damage is increased by 10%. | * For every 100 Base Attack Strength, all fixed skill damage is increased by 10%. |
Revision as of 12:36, 11 July 2012
As of the Revolution update stat stones and TP passive stat upgrades were removed from the game and Quest Points were added to replace them.
Quest Points or QP for short are obtained from completing Epic Quests. If all Epic Quests are completed there are a total of 2950 QP. Quest points are used to buy passive stat upgrades from the Quest Shop.
Quest Shop
Icon | Name | Lv.Req | Effect / Max Effect | QP per skill level / Max QP |
---|---|---|---|---|
Strength | 5 | +6 / +162 | 20 / 540 | |
Intelligence | 5 | +6 / +162 | 20 / 540 | |
Vitality | 5 | +6 / +162 | 20 / 540 | |
Spirit | 5 | +6 / +162 | 20 / 540 | |
Movement Speed | 20 | +0.4 / +2 | 20 / 100 | |
Physical Critical Hit | 20 | +1% / +5% | 35 / 175 | |
Magic Critical Hit | 20 | +1% / +5% | 35 / 175 | |
HP Replenish | 20 | 65 HP per min / 520 HP per min | 20 / 160 | |
MP Replenish | 1 | 50 MP per min / 400 MP per min | 20 / 160 | |
All Elemental Resistance | 10 | +1 / +10 | 20 / 200 | |
Hit Rate | 50 | +0.5% / 10% | 35 / 700 | |
Evasion | 50 | +0.5% / 10% | 35 / 700 | |
Elemental Attack | 50 | +1 / +10 | 70 / 700 | |
* All Basic Attack Strength | 50 | +5 / +50 | 70 / 700 |
- For every 100 Base Attack Strength, all fixed skill damage is increased by 10%.