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Difference between revisions of "Dark Cloud Scarecrow"

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=Description=
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Looks like a normal [[Scarecrow]] but is dark purple and gray. Spawns in the room before the Boss.
  
A special mini-boss found during the starting quests for [[Verderia]] and twice during the normal dungeon. Is able to grow in size and become super armored. Turns into a twister and moves randomly across the screen to attack players but can be grabbed out of it.
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==Moves==
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*'''Enlarge'''- This move allows the Dark Cloud Scarecrow to become super armoured/ invincible for 3 seconds, then it will jump up into the air and when it lands, it will turn humongous, increasing the range and damage of its attacks. It is possible to prevent this enlargement as you can knock it down after the super armour phase is gone or before it lands.
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*'''Twister'''- This move turns the Dark Cloud Scarecrow into a twister that moves around randomly in the room. It deals decent damage with super armour, but can be grabbed out of it by a grab skill with super armour such as a [[Grappler]]'s [[Unstoppable Grab]] skill in conjunction with a grab skill, or a ranged grab skill such as [[Asura]]'s [[Ground Quaker]].
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*'''Cheer'''- This move makes the Dark Cloud Scarecrow raise up its arms and something to encourage the other monsters to attack.
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*'''Dark Blast'''- This move makes the Dark Cloud Scarecrow blast out a ball of darkness that if it hits, it deals a decent amount of damage and has a knock down effect.
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===Strategies===
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*Always try to prevent it from getting larger by timing your attacks right after its super armour phase of '''Enlarge'''. This will drastically reduce the difficulty of this room.
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*While it is using '''Cheer''', it is open to attack.
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*The Dark Cloud Scarecrow often goes in a back and forth pattern when using '''Twister''', after getting up, you should get out of the way.

Revision as of 20:27, 6 December 2011

Dark Cloud Scarecrow
Darkcrow.img.0.png


Dungeon(s) Verderia


Description

Looks like a normal Scarecrow but is dark purple and gray. Spawns in the room before the Boss.

Moves

  • Enlarge- This move allows the Dark Cloud Scarecrow to become super armoured/ invincible for 3 seconds, then it will jump up into the air and when it lands, it will turn humongous, increasing the range and damage of its attacks. It is possible to prevent this enlargement as you can knock it down after the super armour phase is gone or before it lands.
  • Twister- This move turns the Dark Cloud Scarecrow into a twister that moves around randomly in the room. It deals decent damage with super armour, but can be grabbed out of it by a grab skill with super armour such as a Grappler's Unstoppable Grab skill in conjunction with a grab skill, or a ranged grab skill such as Asura's Ground Quaker.
  • Cheer- This move makes the Dark Cloud Scarecrow raise up its arms and something to encourage the other monsters to attack.
  • Dark Blast- This move makes the Dark Cloud Scarecrow blast out a ball of darkness that if it hits, it deals a decent amount of damage and has a knock down effect.

Strategies

  • Always try to prevent it from getting larger by timing your attacks right after its super armour phase of Enlarge. This will drastically reduce the difficulty of this room.
  • While it is using Cheer, it is open to attack.
  • The Dark Cloud Scarecrow often goes in a back and forth pattern when using Twister, after getting up, you should get out of the way.