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Difference between revisions of "Raging Dragon Slash"

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(Details)
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== Description ==
 
== Description ==
  
[[Image:RapidMoveSlash.gif|left]] Does an attack similar to triple slash, the differences being that the charge moves the weapon master much farther and faster. Additionally, the weapon master will hit each enemy twice(with light swords). The weapon master is also under the effect of super-armor for the duration of the charges. This will do 3 charges in PVP situations, and 4 in PVM. Costs one clear cube piece.
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[[Image:RapidMoveSlash.gif|left]] Similar to [[Triple Slash|triple slash]], except the charge moves is much farther and faster.  
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== Prerequisite ==
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*[[Triple Slash]] Lv 5+
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*[[Charge Crash]] Lv 3+
  
  
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*Command Input: {{up}}{{left}}{{left}} + Z    or  {{up}}{{right}}{{right}} + Z
 
*Command Input: {{up}}{{left}}{{left}} + Z    or  {{up}}{{right}}{{right}} + Z
*Manual Input:MP -4.0% and Cooldown Time -2.0%  
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*Manual Input:MP -4.0% and Cool Time -2.0%  
*Useful in PvE,and can help alot in PvP.
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*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
*An example can be seen in [http://www.youtube.com/watch?v=XUhMu0lFXsI&feature=related here],at 00:53 - 00:55,or [http://www.youtube.com/watch?v=cDIbe32cjeQ here],1:47 - 1:50.
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*Normally, this skill has the maximum of 4 hits in PvE, but 3 hits in PvP.
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*Able to hit maximum of 5 times with the last hit being a launching move; the user must wield a blade and has [[Blade Mastery]] Lv 5+
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*Able to hit maximum of 5 times; the user must wield a short sword and has [[Short Sword Mastery]] Lv 7+
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*Able to inflict shock status alignment; the user must wield a beam sword and has [[Beam Sword Mastery]] Lv 7+
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*Superarmor status is effective during dash, but ineffective while changing the direction of attack.
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*Useful in both PvE and PvP.
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*A sample clip can be seen [http://www.youtube.com/watch?v=XUhMu0lFXsI&feature=related here] at 00:53 - 00:55, or [http://www.youtube.com/watch?v=cDIbe32cjeQ here] at 1:47 - 1:50.
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== Blade Master ==
 
== Blade Master ==
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!rowspan="1"|MP
 
!rowspan="1"|MP
 
!Casting<br>Time
 
!Casting<br>Time
!Cooldown<br>Time
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!Cool<br>Time
!Intermediate shock attack power
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!Physical Attack per hit
aka
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!Physical Attack of Last Hit
Damage per normal hit
 
(中間打撃 武器物理攻撃力)
 
!Last shock attack power
 
(最終打撃 武器物理攻撃力)
 
 
!The maximum frequency of cutting (???)
 
!The maximum frequency of cutting (???)
(最大切り数)
 
 
|-{{SkillRow}}
 
|-{{SkillRow}}
 
| 1||40||rowspan="11"|35||17||rowspan="13"|Immediately||rowspan="13"|20 Seconds||100%||200%||rowspan="13"|3~5 Times
 
| 1||40||rowspan="11"|35||17||rowspan="13"|Immediately||rowspan="13"|20 Seconds||100%||200%||rowspan="13"|3~5 Times

Revision as of 09:12, 1 September 2009

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Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_72.flv" thumb="true" width="225" height="179"/>

Description

Similar to triple slash, except the charge moves is much farther and faster.


Prerequisite


Details

  • Command Input: Upkey.pngLeftkey.pngLeftkey.png + Z or Upkey.pngRightkey.pngRightkey.png + Z
  • Manual Input:MP -4.0% and Cool Time -2.0%
  • This skill consumes 1 clear cube fragment


  • Normally, this skill has the maximum of 4 hits in PvE, but 3 hits in PvP.
  • Able to hit maximum of 5 times with the last hit being a launching move; the user must wield a blade and has Blade Mastery Lv 5+
  • Able to hit maximum of 5 times; the user must wield a short sword and has Short Sword Mastery Lv 7+
  • Able to inflict shock status alignment; the user must wield a beam sword and has Beam Sword Mastery Lv 7+
  • Superarmor status is effective during dash, but ineffective while changing the direction of attack.
  • Useful in both PvE and PvP.
  • A sample clip can be seen here at 00:53 - 00:55, or here at 1:47 - 1:50.


Blade Master

Lv Lv Req SP MP Casting
Time
Cool
Time
Physical Attack per hit Physical Attack of Last Hit The maximum frequency of cutting (???)
1 40 35 17 Immediately 20 Seconds 100% 200% 3~5 Times
2 42 17 105% 211%
3 44 18 111% 221%
4 46 19 116% 232%
5 48 20 121% 242%
6 50 21 126% 253%
7 52 22 132% 263%
8 54 23 137% 274%
9 56 23 142% 284%
10 58 24 147% 295%
11 60 24 153% 305%
12 - - 25 158% 316%
13 25 163% 326%