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Difference between revisions of "Charge Crash"

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(Details)
(Blade Master)
Line 25: Line 25:
 
!Casting<br>Time
 
!Casting<br>Time
 
!Cooldown<br>Time
 
!Cooldown<br>Time
!肩打ち
+
!Shoulder striking attack power(肩打ち
武器物理攻撃力
+
武器物理攻撃力)
!切り上げ
+
!Upper Cut attack power(切り上げ
武器物理攻撃力
+
武器物理攻撃力)
!切り下ろし
+
!Upper Cut maximum accumulating time(切り下ろし
最大溜め時間
+
最大溜め時間)
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||35||rowspan="13"|35||||rowspan="16"|即時発動||rowspan="16"|10秒||140%||210%||rowspan="16"|0.6秒
+
| 1||35||rowspan="13"|35||||rowspan="16"|Immediately||rowspan="16"|10 Seconds||140%||210%||rowspan="16"|0.6 Seconds
 
|-{{SkillRow}}
 
|-{{SkillRow}}
 
| 2||37||31||147%||221%
 
| 2||37||31||147%||221%

Revision as of 11:48, 30 August 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_68.flv" thumb="true" width="225" height="179"/>

Description

Charges a slight distance forward dealing damage to and knocking back every enemy in the weapon master's path. At the end of the charge, the weapon master will then perform an upper cut with his sword launching all enemies that it hits into the air. During this move the weapon master is under the effect of super-armor, and cannot be interrupted. The more enemies the weapon master is charge crashing into, the longer it will take him to perform the uppercut portion, leaving the weapon master possibly open to attack.

Details

  • Command Input: Leftkey.pngRightkey.pngRightkey.png + Z or Rightkey.pngLeftkey.pngLeftkey.png + Z
  • Manual Input:MP -4.0% and Cooldown Time -2.0%
  • This move is one of the main Blade Masters' moves,both in PvE and PvP.
  • You can see the Blade Master using it as a finishing move and trying to use it as a combo starter here.

Blade Master

Lv Lv Req SP MP Casting
Time
Cooldown
Time
Shoulder striking attack power(肩打ち

武器物理攻撃力)

Upper Cut attack power(切り上げ

武器物理攻撃力)

Upper Cut maximum accumulating time(切り下ろし

最大溜め時間)

1 35 35 Immediately 10 Seconds 140% 210% 0.6 Seconds
2 37 31 147% 221%
3 39 33 155% 232%
4 41 34 162% 243%
5 43 169% 254%
6 45 177% 265%
7 47 184% 276%
8 49 192% 287%
9 51 199% 298%
10 53 206% 309%
11 55 % %
12 57 % %
13 59 228% 343%
14 - - % %
15 % %
16 % %