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Difference between revisions of "Charge Crash"

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(Description)
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== Description ==
 
== Description ==
  
[[Image:ChargeCrash.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:ChargeCrash.gif|left]] Charges a slight distance forward dealing damage to and knocking back every enemy in the weapon master's path. At the end of the charge, the weapon master will then perform an upper cut with his sword launching all enemies that it hits into the air. During this move the weapon master is under the effect of super-armor, and cannot be interrupted. The more enemies the weapon master is charge crashing into, the longer it will take him to perform the uppercut portion, leaving the weapon master possibly open to attack.
  
 
== Details ==
 
== Details ==

Revision as of 11:39, 30 August 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

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Description

Charges a slight distance forward dealing damage to and knocking back every enemy in the weapon master's path. At the end of the charge, the weapon master will then perform an upper cut with his sword launching all enemies that it hits into the air. During this move the weapon master is under the effect of super-armor, and cannot be interrupted. The more enemies the weapon master is charge crashing into, the longer it will take him to perform the uppercut portion, leaving the weapon master possibly open to attack.

Details

  • Command Input: 28 + Z
  • Casting Time: 0.5 seconds
  • Cool Time: 2 seconds
  • Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
  • Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
  • Only Elemental Master can learn beyond level 10

Blade Master

Lv Lv Req SP MP Casting
Time
Cooldown
Time
肩打ち

武器物理攻撃力

切り上げ

武器物理攻撃力

切り下ろし

最大溜め時間

1 35 35 即時発動 10秒 140% 210% 0.6秒
2 37 31 147% 221%
3 39 33 155% 232%
4 41 34 162% 243%
5 43 169% 254%
6 45 177% 265%
7 47 184% 276%
8 49 192% 287%
9 51 199% 298%
10 53 206% 309%
11 55 % %
12 57 % %
13 59 228% 343%
14 - - % %
15 % %
16 % %