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Difference between revisions of "Slow Heal"

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(Priest)
(Details)
Line 14: Line 14:
 
*Healing can be applied a limited number of times in each dungeon. The amount increases roughly every 2 levels.
 
*Healing can be applied a limited number of times in each dungeon. The amount increases roughly every 2 levels.
 
*Value healed scales with Vitality. Total=Tooltip*(1+VIT/250)
 
*Value healed scales with Vitality. Total=Tooltip*(1+VIT/250)
 +
*Can be improved with [[Slow Heal Upgrade]]
  
 
== Priest ==
 
== Priest ==

Revision as of 19:39, 17 June 2011


Description

Selects 1 Party Member within the skill's range and restores his HP at a very slow speed.


Details

  • Command Input: Rightkey.png + Space, followed by character to target when Casting Time is complete.
  • Range of skill's reach is 900px and HP is restored over a period of 20 seconds.
  • Healing can be applied a limited number of times in each dungeon. The amount increases roughly every 2 levels.
  • Value healed scales with Vitality. Total=Tooltip*(1+VIT/250)
  • Can be improved with Slow Heal Upgrade

Priest

Lv Lv Req SP Req MP Cost Cast Time Downtime Recovery Total Times Usable
Dungeon PvP
1 5 15 16 0.8 sec. 10 sec. 26 78 5
2 7 16 33 99 6
3 9 17 41 123 6
4 11 18 50 150 7
5 13 19 60 180 7
6 15 20 70 210 8
7 17 20 82 246 8
8 19 21 94 282 9
9 21 22 107 321 9
10 23 23 121 360 10
11 25 24 135 405 10
12 27 25 151 - 11
13 29 26 167 - 11
14 31 27 185 - 12
15 33 28 203 - 12
16 35 29 222 - 13
17 37 29 242 - 13
18 39 30 262 - 14
19 41 31 284 - 14
20 43 31 306 - 15