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Difference between revisions of "Stampede"
Line 19: | Line 19: | ||
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | ||
|- {{Bgblue}} | |- {{Bgblue}} | ||
− | !rowspan="1" width=" | + | !rowspan="1" width="35"|Lv |
− | !rowspan="1" width=" | + | !rowspan="1" width="35"|Lv Req |
− | !rowspan="1" width=" | + | !rowspan="1" width="35"|SP |
! width="100"| Strength per<br> Distance (100px) | ! width="100"| Strength per<br> Distance (100px) | ||
! width="100"| Max Strength | ! width="100"| Max Strength | ||
− | ! width=" | + | ! width="65"| Duration |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 1||-||rowspan="7"|30||10||50||3 | | 1||-||rowspan="7"|30||10||50||3 |
Revision as of 22:10, 13 May 2011
<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/fighter_70.flv" thumb="true" width="225" height="179"/>
Description
Temporary increases strength proportional to the dash distance.
Details
- Obtained automatically upon awakening. (Lv 1)
- Once the user stops dashing, the corresponding amount of strength will be added temporary.
- Size of the visual effect on the ground is proportional to the amount of bonus strength.
- Strength gradually adds on, not instantly. For instance, 10 strength isn't added as soon as the user dashes 100px of distance. 1 strength is added per 10px.
- Only the horizontal distance is counted. (X-axis)
Stats
Lv | Lv Req | SP | Strength per Distance (100px) |
Max Strength | Duration |
---|---|---|---|---|---|
1 | - | 30 | 10 | 50 | 3 |
2 | 48 | 15 | 150 | 3.3 | |
3 | 51 | 20 | 200 | 3.7 | |
4 | 54 | 25 | 250 | 4 | |
5 | 57 | 30 | 300 | 4.3 | |
6 | 60 | 35 | 350 | 4.7 | |
7 | 63 | 40 | 400 | 5 |