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Difference between revisions of "Neil the Sniper"
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*Command Input: {{up}}{{down}}{{down}} + Z | *Command Input: {{up}}{{down}}{{down}} + Z | ||
*<font color="Red">This skill consumes '''2''' clear cube fragments.</font> | *<font color="Red">This skill consumes '''2''' clear cube fragments.</font> | ||
− | *The screen displays a sniping scope once the skill is used, allowing the user to aim at target with directional keys and fire with a skill key. | + | *The screen displays a sniping scope once the skill is used, allowing the user to aim at target with directional keys and fire with a skill key, X or Z. |
*It's crucial for the user to secure safe position first before using this skill. | *It's crucial for the user to secure safe position first before using this skill. | ||
*The user stays in super armor and immune to throw moves. The user will still receive full damage. | *The user stays in super armor and immune to throw moves. The user will still receive full damage. |
Revision as of 23:54, 7 December 2010
Description
Calls for assistance of Neil the Sniper. Snipes a target at distance, inflicting non-element physical damage. Forcefully puts the target under stun status upon hit.
Prerequisite
- Crossmore Lv 5+
- Remote Control C4 Lv 5+
Details
- Command Input: + Z
- This skill consumes 2 clear cube fragments.
- The screen displays a sniping scope once the skill is used, allowing the user to aim at target with directional keys and fire with a skill key, X or Z.
- It's crucial for the user to secure safe position first before using this skill.
- The user stays in super armor and immune to throw moves. The user will still receive full damage.
- The user can still be interrupted by special throw moves such as Black Manteau, Neck Snap, etc.
- Outstanding damage output. Best to master for the maximized damage.
- The AoE radius is a little bit outside of the Yellow Circle.
- PvP
- Slower scope movement
- Slower cooldown in between shots
- 3 Bullets
- PvE
- Really Fast in terms of scope movement and cooldown
- 5 Bullets
- Red bar at the bottom indicates the cooldown between each shot
- Cannot be canceled once used. You must either waste the bullets or wait for the timer to automatically end the skill
- Has a limit to where you can move the scope to. Make sure you can reach the target, or stand in the middle of a room's X-axis for maximum scope roaming.