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Difference between revisions of "Stark Shield"

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|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 
|Video= JZ9uk8-4kM0
 
|Video= JZ9uk8-4kM0
|Gender=
 
 
|Class= Knight
 
|Class= Knight
 
|Type= Active
 
|Type= Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel= 5
 
|PrerequisiteLevel= 5
 
|PrerequisiteSkill=  
 
|PrerequisiteSkill=  
 
|Command= {{Down}}{{Right}}{{Z}}
 
|Command= {{Down}}{{Right}}{{Z}}
 
+
|Description= Violently swings her shield, inflicting knock-back and {{IconLink|Stun (Status)}}.<br>Press the skill hotkey again to perform an additional shield charge.<p>
|Description= Violently swings her shield, inflicting knock-back and {{IconLink|Stun (Status)}}. Press the skill hotkey again to perform an additional shield charge.
+
''"...Shields are broad, durable, heavy and as deadly as any weapon.<br>Wielding a shield is like a weapon however, requires strength."''
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=3 sec}}
+
*{{Cooldown|Dungeon=3 sec|Arena=4 sec}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Stun Chance|Dungeon=100%|Arena=5%}}
 +
*{{SkillAttribute|Stun Duration|Dungeon=1 sec}}
  
 
|Notes=
 
|Notes=
 
*The additional shield charge also stuns.
 
*The additional shield charge also stuns.
 
+
*Can be improved with {{IconLink|Stark Shield Upgrade}}, increasing the skill's Atk. and Stun Level.
''"...Shields are broad, durable, heavy and as deadly as any weapon. Wielding a shield is like a weapon however, requires strength."''
+
*The first level is automatically obtained and cannot be reset to level 0.
 +
**If the Knight job advances to [[Dragon Knight]] or [[Lightbringer]], she will lose the ability to learn this skill.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Lv
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|MP Cost
+
!MP
!rowspan="2"|Physical Attack<br>(Bash and Charge)
+
!Physical Atk.
!colspan="3"|Stun
+
!Stun Level
|- {{Bgblue}}
+
!Shield Charge Atk.
|Chance
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|Duration
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|Level
+
{{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
| 1 || 5 || 5 || 168% || rowspan="41" | 100% || rowspan="41" | 1.0 sec || 7
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|165|46}}
| 2 || 7 || 7 || 189% || 9
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|327|1820|46}}%
|-  
+
{{!}} <!--StunLv--> {{Calc|{{#var:i}}|7|97|46}}
| 3 || 9 || 10 || 210% || 11
+
{{!}} <!--Shield Atk.--> {{Calc|{{#var:i}}|327|1820|46}}%
|-  
+
{{!}}-
| 4 || 11 || 12 || 231% || 13
+
}}
|-  
 
| 5 || 13 || 15 || 252% || 15
 
|-  
 
| 6 || 15 || 17 || 273% || 17
 
|-  
 
| 7 || 17 || 20 || 294% || 19
 
|-  
 
| 8 || 19 || 22 || 315% || 21
 
|-  
 
| 9 || 21 || 25 || 336% || 23
 
|-  
 
| 10 || 23 || 27 || 357% || 25
 
|-  
 
| 11 || 25 || 30 || 378% || 27
 
|-  
 
| 12 || 27 || 32 || 396% || 29
 
|-  
 
| 13 || 29 || 35 || 417% || 31
 
|-  
 
| 14 || 31 || 37 || 438% || 33
 
|-  
 
| 15 || 33 || 40 || 459% || 35
 
|-  
 
| 16 || 35 || 43 || 480% || 37
 
|-  
 
| 17 || 37 || 45 || 501% || 39
 
|-  
 
| 18 || 39 || 48 || 522% || 41
 
|-  
 
| 19 || 41 || 50 || 543% || 43
 
|-  
 
| 20 || 43 || 53 || 564% || 45
 
|-  
 
| 21 || 45 || 55 || 585% || 47
 
|-  
 
| 22 || 47 || 58 || 606% || 49
 
|-  
 
| 23 || 49 || 60 || 627% || 51
 
|-  
 
| 24 || 51 || 63 || 644% || 53
 
|-  
 
| 25 || 53 || 65 || 665% || 55
 
|-  
 
| 26 || 55 || 68 || 686% || 57
 
|-  
 
| 27 || 57 || 70 || 707% || 59
 
|-  
 
| 28 || 59 || 73 || 728% || 61
 
|-  
 
| 29 || 61 || 76 || 749% || 63
 
|-  
 
| 30 || 63 || 78 || 770% || 65
 
|-  
 
| 31 || 65 || 81 || 791% || 67
 
|-  
 
| 32 || 67 || 83 || 812% || 69
 
|-  
 
| 33 || 69 || 85 || 833% || 71
 
|-  
 
| 34 || 71 || 88 || 854% || 73
 
|-  
 
| 35 || 73 || 91 || 875% || 75
 
|-  
 
| 36 || 75 || 93 || 893% || 77
 
|-  
 
| 37 || 77 || 96 || 914% || 79
 
|-  
 
| 38 || 79 || 98 || 935% || 81
 
|-  
 
| 39 || 81 || 101 || 956% || 83
 
|-  
 
| 40 || 83 || 103 || 977% || 85
 
|- {{MaxSkillRow}}
 
| 41 || 85 || 106 || 998% || 87
 
 
|}
 
|}
 
+
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Physical Atk.
 +
!Stun Level
 +
!Shield Charge Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|6|88|41}}
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|26|150|41}}%
 +
{{!}} <!--StunLv--> {{Calc|{{#var:i}}|7|97|46}}
 +
{{!}} <!--Shield Atk.--> {{Calc|{{#var:i}}|26|150|41}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 22:16, 11 November 2019


Stark Shield.png Stark Shield

Active Skill
Class:

Knight

Command: Downkey.pngRightkey.pngZ.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

Violently swings her shield, inflicting knock-back and Stun (Status).png Stun (Status).
Press the skill hotkey again to perform an additional shield charge.

"...Shields are broad, durable, heavy and as deadly as any weapon.
Wielding a shield is like a weapon however, requires strength."

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3 sec (4 sec in Arena )
  • Basic Attack Cancelable Skill
  • Stun Chance: 100% (5% in Arena )
  • Stun Duration: 1 sec

Notes

  • The additional shield charge also stuns.
  • Can be improved with Stark Shield Upgrade.png Stark Shield Upgrade, increasing the skill's Atk. and Stun Level.
  • The first level is automatically obtained and cannot be reset to level 0.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Stun Level Shield Charge Atk.
1 5 6 327% 7 327%
2 7 10 360% 9 360%
3 9 13 393% 11 393%
4 11 17 427% 13 427%
5 13 20 460% 15 460%
6 15 24 493% 17 493%
7 17 27 526% 19 526%
8 19 31 559% 21 559%
9 21 34 592% 23 592%
10 23 38 626% 25 626%
11 25 41 659% 27 659%
12 27 45 692% 29 692%
13 29 48 725% 31 725%
14 31 52 758% 33 758%
15 33 55 791% 35 791%
16 35 59 825% 37 825%
17 37 63 858% 39 858%
18 39 66 891% 41 891%
19 41 70 924% 43 924%
20 43 73 957% 45 957%
21 45 77 991% 47 991%
22 47 80 1024% 49 1024%
23 49 84 1057% 51 1057%
24 51 87 1090% 53 1090%
25 53 91 1123% 55 1123%
26 55 94 1156% 57 1156%
27 57 98 1190% 59 1190%
28 59 101 1223% 61 1223%
29 61 105 1256% 63 1256%
30 63 108 1289% 65 1289%
31 65 112 1322% 67 1322%
32 67 116 1356% 69 1356%
33 69 119 1389% 71 1389%
34 71 123 1422% 73 1422%
35 73 126 1455% 75 1455%
36 75 130 1488% 77 1488%
37 77 133 1521% 79 1521%
38 79 137 1555% 81 1555%
39 81 140 1588% 83 1588%
40 83 144 1621% 85 1621%
41 85 147 1654% 87 1654%
42 87 151 1687% 89 1687%
43 89 154 1720% 91 1720%
44 91 158 1754% 93 1754%
45 93 161 1787% 95 1787%
46 95 165 1820% 97 1820%
47 97 169 1853% 99 1853%
48 99 172 1886% 101 1886%
49 101 176 1920% 103 1920%
50 103 179 1953% 105 1953%
51 105 183 1986% 107 1986%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism