|
|
Line 1: |
Line 1: |
− | {{SkillPage
| + | #REDIRECT[[Darkness]] |
− | |Name=Darkness
| |
− | |AltName=
| |
− | |NameTab=
| |
− | |NameTab2=
| |
− | |Video=
| |
− | |Video2=
| |
− | |DiffIcon=
| |
− | |Gender=
| |
− | |Class=Impaler
| |
− | |Class2=
| |
− | |Type=Active
| |
− | |Type2=
| |
− | |Type3=
| |
− | |PrerequisiteLevel=25
| |
− | |PrerequisiteSkill=
| |
− | |Command={{right}}{{right}}{{space}}
| |
− | |Description=Absorbs the energy of his Demonic lance and strengthens his body. Increases Critical Atk. and Magical Critical Chance.
| |
− | | |
− | |Attributes=
| |
− | *{{SP per level|25}}
| |
− | *{{SkillAttribute|Master Level|10}}
| |
− | *{{SkillAttribute|Max Level|20}}
| |
− | *{{CastTime|Instant Cast}}
| |
− | *{{Cooldown|Dungeon=5 sec.}}
| |
− | *{{Cancelable}}
| |
− | *{{SkillAttribute|Duration|- sec.}}
| |
− | |Notes=
| |
− | | |
− | |SkillGrowth=
| |
− | <span style="display:none">{{</span>
| |
− | <small>
| |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
| |
− | {|{{SkillTableHeader}}
| |
− | !Level
| |
− | !Lv Req
| |
− | !MP
| |
− | !Critical Atk.
| |
− | !Magical Critical Chance
| |
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| |
− | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
| |
− | {{!}} <!--Level--> {{#var:i}}
| |
− | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
| |
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|333|1585|10}}
| |
− | {{!}} <!--Critical Atk.--> +{{Calc|{{#var:i}}|22|40|10}}%
| |
− | {{!}} <!--Magical Critical Chance--> +{{Calc|{{#var:i}}|1|10|10}}%
| |
− | {{!}}-
| |
− | }}
| |
− | |}
| |
− | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
| |
− | </small>
| |
− | <span style="display:none">}}</span>
| |
− | }}
| |