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Difference between revisions of "Neck Snap"

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| Lv||Required Lv||SP||MP cost||Physical Crit Rate||Stun Duration||Physical Weapon Attack
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Revision as of 00:01, 19 November 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Neck Snap.png

Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.


Details

  • Command Input: Rightkey.pngRightkey.png + Z
  • All monsters can be neck snapped even if the opponents can't be thrown--excluding boss monsters with facing fixed direction.
  • Unlike other throw skills, weapon's physical attack is directly proportional to the damage inflicted. Higher the weapon upgrade, better the damage.


Grappler

Lv Required Lv SP MP cost Physical Crit Rate Stun Duration Physical Weapon Attack
1 25 30 20 +5% 0.50s 300%
2 27 21 +6% 0.63s 316%
3 29 22 +7% 0.76s 332%
4 31 23 +8% 0.90s 347%
5 33 24 +9% 1.03s 363%
6 35 25 +10% 1.16s 379%
7 37 26 +11% 1.29s 395%
8 39 27 +12% 1.42s 411%
9 41 28 +13% 1.55s 426%
10 43 29 +14% 1.68s 442%
11 45 30 +15% 1.82s 458%
12 47 31 +16% 1.95s 474%
13 49 32 +17% 2.08s 489%
14 51 33 +18% 2.21s 505%
15 53 34 +19% 2.34s 521%
16 55 35 +20% 2.47s 537%
17 57 36 +21% 2.60s 553%
18 59 37 +22% 2.74s 568%
19 - - 38 +23% 2.87s 584%