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Difference between revisions of "Neck Snap"
m (→Grappler) |
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{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | ||
|-{{Bgblue}} | |-{{Bgblue}} | ||
− | + | !Lv | |
+ | !Required Lv | ||
+ | !SP | ||
+ | !MP cost | ||
+ | !Physical Crit Rate | ||
+ | !Stun Duration | ||
+ | !Physical Weapon Attack | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 1||25||rowspan="18"|30||20||+5%||0.50s||300% | | 1||25||rowspan="18"|30||20||+5%||0.50s||300% |
Revision as of 00:01, 19 November 2009
Description
Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.
Details
- All monsters can be neck snapped even if the opponents can't be thrown--excluding boss monsters with facing fixed direction.
- Unlike other throw skills, weapon's physical attack is directly proportional to the damage inflicted. Higher the weapon upgrade, better the damage.
Grappler
Lv | Required Lv | SP | MP cost | Physical Crit Rate | Stun Duration | Physical Weapon Attack |
---|---|---|---|---|---|---|
1 | 25 | 30 | 20 | +5% | 0.50s | 300% |
2 | 27 | 21 | +6% | 0.63s | 316% | |
3 | 29 | 22 | +7% | 0.76s | 332% | |
4 | 31 | 23 | +8% | 0.90s | 347% | |
5 | 33 | 24 | +9% | 1.03s | 363% | |
6 | 35 | 25 | +10% | 1.16s | 379% | |
7 | 37 | 26 | +11% | 1.29s | 395% | |
8 | 39 | 27 | +12% | 1.42s | 411% | |
9 | 41 | 28 | +13% | 1.55s | 426% | |
10 | 43 | 29 | +14% | 1.68s | 442% | |
11 | 45 | 30 | +15% | 1.82s | 458% | |
12 | 47 | 31 | +16% | 1.95s | 474% | |
13 | 49 | 32 | +17% | 2.08s | 489% | |
14 | 51 | 33 | +18% | 2.21s | 505% | |
15 | 53 | 34 | +19% | 2.34s | 521% | |
16 | 55 | 35 | +20% | 2.47s | 537% | |
17 | 57 | 36 | +21% | 2.60s | 553% | |
18 | 59 | 37 | +22% | 2.74s | 568% | |
19 | - | - | 38 | +23% | 2.87s | 584% |