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Difference between revisions of "Jack Spike"
(→Gunner(M)) |
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*Due to above effect, whoever used Jack Spike earlier than the other will be launched. | *Due to above effect, whoever used Jack Spike earlier than the other will be launched. | ||
*Covers wide X-axis area than it seems. | *Covers wide X-axis area than it seems. | ||
− | + | *Should only be gained to Lv 5 because its needed for [[M-137 Gatling Gun]] but its really useless. | |
== Gunner(M) == | == Gunner(M) == |
Revision as of 23:42, 17 November 2009
Description
Launches an opponent with strong knee kick
Details
- Command Input: Z
- Cool Time: 2 seconds
- Super armor effect is given for few frames during activation
- Due to above effect, whoever used Jack Spike earlier than the other will be launched.
- Covers wide X-axis area than it seems.
- Should only be gained to Lv 5 because its needed for M-137 Gatling Gun but its really useless.
Gunner(M)
Lv | Lv Req | SP | MP | Acceleration | Launch Strength | Physical Attack Strength |
---|---|---|---|---|---|---|
1 | - | - | 5 | 0% | 100.0% | 120% |
2 | 4 | 20 | 2% | 105.1% | 130% | |
3 | 7 | 6 | 4% | 110.6% | 140% | |
4 | 10 | 6% | 115.7% | 150% | ||
5 | 13 | 7 | 8% | 121.1% | 160% | |
6 | 16 | 11% | 126.3% | 170% | ||
7 | 19 | 8 | 13% | 131.7% | 180% | |
8 | 22 | 15% | 136.9% | 190% | ||
9 | 25 | 9 | 17% | 142.0% | 200% | |
10 (M) | 28 | 19% | 147.4% | 210% | ||
11 | - | - | 10 | 21% | 152.6% | 220% |