Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Emblems"
(→Prismatic Emblems) |
(→Red/Green) |
||
Line 252: | Line 252: | ||
|- | |- | ||
![[Evasion Rate]] | ![[Evasion Rate]] | ||
− | | +0.6% || + | + | | +0.6% || +0.8% |
|} | |} | ||
Revision as of 18:27, 4 November 2015
Emblems are special avatar equipment that can be equipped into slotted avatars for more bonuses.
Contents
Sockets
Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a Socket Generator.
Sockets have different colors for each avatar slot:
- Red: Hair, Hat
- Yellow: Face, Neck
- Blue: Waist, Shoes
- Green: Top, Bottom
- Platinum: Top, Bottom (Rare avatars only)
Emblems
Emblems come in three different forms:
- Solid: Can only be equipped in the same slot as its color.
- Dual: Contains two colors, and can be placed in either color slot.
- Prism: Can be placed in any slot except for platinum.
In addition, Emblems have 4 different grades:
- Bronze: which can be found in randomly from dungeons.
- Silver: can be created by Avatar Sundering or through synthesis.
- Gold: can be created by Avatar Sundering or through synthesis.
- Platinum: can be created by Avatar Sundering, or found in dungeons.
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must have slots before you can add Emblems to them.
Avatar Sundering and Emblem Synthesizing
Daphine offers the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low.
Regular Emblems
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Red Emblems
Red emblems increase primary stats, and are usually slotted into the Hat and Hair avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Strength | +10 | +17 | +25 | |
Intelligence | +10 | +17 | +25 | |
Vitality | +10 | +17 | +25 | |
Spirit | +10 | +17 | +25 | |
All Stats | +4 | +6 | +9 |
Yellow Emblems
Yellow emblems increase speed and recovery stats, and are usually slotted into the Torso and Face avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Attack Speed | +0.6% | +1.1% | +1.5% | |
Casting Speed | +0.9% | +1.6% | +2.2% | |
HP Recovery per Min | +13.2 | +27 | +36 | |
MP Recovery per Min | +13.2 | +27 | +36 | |
Hit Recovery | +30 | +55 | +75 |
Green Emblems
Green emblems are usually slotted into the Top and Bottom avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Physical Critical Hit | +1.2% | +2.2% | +3% | |
Magic Critical Hit | +1.2% | +2.2% | +3% | |
Max HP | +65 | +110 | +160 | |
Max MP | +65 | +110 | +160 | |
Evasion Rate | +0.6% | +1.1% | +1.5% |
Blue Emblem
Blue emblems are usually slotted into the Waist and Shoe avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Hit Rate | +0.6% | +1.1% | +1.5% | |
Movement Speed | +0.6% | +1.1% | +1.5% | |
Physical Defense | +255 | +440 | +620 | |
Magic Defense | +255 | +440 | +620 | |
Jump Strength | +6 | +11 | +15 |
Prismatic Emblems
These multicolor emblems can be put into any slot.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Max Inventory Weight | +1.2kg | +2.1kg | +3.5kg | |
All Elemental Resistance | +2 | +3 | +5 | |
All Abnormal Status Resistance | +2 | +3 | +5 |
Dual Emblems
These emblems may be put into any slot that could host either color, and only come in Silver and Gold ranks.
For example: a Red/Green emblem may go into the Hat, Hair, Top or Bottom avatars
Red/Green
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Strength | +10 | +25 |
Intelligence | +10 | +25 |
And one of the following 4 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Physical Critical Hit | +1.1% | +1.5% |
Magic Critical Hit | +1.1% | +1.5% |
Max HP | +55 | +80 |
Max MP | +55 | +80 |
Evasion Rate | +0.6% | +0.8% |
For any of the following possibilities:
- Strength + Physical Critical Hit
- Strength + Max HP
- Strength + Max MP
- Strength + Evasion Rate
- Intelligence + Magical Critical Hit
- Intelligence + Max HP
- Intelligence + Max MP
- Intelligence + Evasion Rate
Yellow/Blue
These emblems are composed of one of the following 3 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Attack Speed | +0.6% | +0.8% |
Casting Speed | +0.8% | +1.1% |
Hit Recovery | +27 | +37 |
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Movement Speed | +0.6% | +0.8% |
Hit Rate | +0.6% | +0.8% |
For the following combinations:
- Hit Recovery + Hit Rate
- Movement Speed + Hit Recovery
- Movement Speed + Casting Speed
- Casting Speed + Hit Rate
- Attack Speed + Movement Speed
- Attack Speed + Hit Rate
Platinum Emblems
Platnum emblems contain special and unique effects, and may only be slotted into a Top or Bottom Rare Avatar with a platnum slot.
Class Basic Skill
These emblems increase one of the level 1 skills (commonly refered to as launchers), and are seperated by class.
Each emblem provides Intelligence, Strength, Spirit, Vitality + 6 and one of the following:
- Upward Slash and Ascending Sword Skill level +1
- Muse's Uppercut and High Kick Skill level +1
- Jack Spike and Marilyn Rose Skill level +1
- Sky Assault and Wind Strike Skill level +1
- Giant Weapon Launcher Skill level +1
- Rising Cut Skill level +1
- Shield Uppercut Skill level +1
- Meteor Drop Skill level +1
- Uppercut Skill level +1