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Difference between revisions of "Quick Rebound"
AradEditGuy (talk | contribs) (Move attributes into description to better match in-game's, separate SkillGrowth into dungeon/arena, add video) |
(Updated Description; Added Note) |
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|Type=Active | |Type=Active | ||
|Type2= | |Type2= | ||
+ | |Command=(While Lying Down) {{C}} | ||
|PrerequisiteLevel=1 | |PrerequisiteLevel=1 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |||
− | |||
|Description= | |Description= | ||
− | Quickly | + | Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.<br><br> |
− | + | Grants {{IconLink|Super Armor (Status)}} for an instant moment when the Character is completely released from crouching.<br><br> | |
− | Grants {{IconLink|Super Armor (Status)}} for an instant | + | Crouching time can be adjusted while holding the Jump Key. |
− | |||
− | |||
|Attributes= | |Attributes= | ||
Line 24: | Line 21: | ||
|Notes= | |Notes= | ||
+ | *Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration. | ||
+ | *This skill is not available for [[Creator]]s. | ||
|SkillGrowth= | |SkillGrowth= | ||
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|contents1=<span style="display:none">{{</span> | |contents1=<span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!Invulnerability Duration | !Invulnerability Duration | ||
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|contents2=<span style="display:none">{{</span> | |contents2=<span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!Invulnerability Duration | !Invulnerability Duration |
Revision as of 03:23, 12 December 2015
Active Skill | |
Class: | |
Command: | (While Lying Down) |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Quickly recovers from knocked-down status, then crouches to become Invulnerable from any hostile attacks for a short duration.
Grants Super Armor (Status) for an instant moment when the Character is completely released from crouching.
Crouching time can be adjusted while holding the Jump Key.
Attributes
- SP per level: 10
- Casting Time: Instant Cast
- Cooldown: 5 sec (20 sec in Arena )
- MP Cost: 1
Notes
- Holding the Jump Key will keep the player crouched, maintaining invincibility frames for a longer duration.
- This skill is not available for Creators.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |