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Difference between revisions of "High Kick"
m (Added in required level at 1) |
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=1 | |PrerequisiteLevel=1 | ||
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|Command={{Z}} | |Command={{Z}} | ||
− | |Description= | + | |Description=Launches the enemy with a kick. |
− | Launches the enemy with a kick. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|2 | + | *{{Cooldown|2 sec}} |
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
|Notes= | |Notes= | ||
− | * Moves your character forward a short distance in the direction you were facing upon activation. | + | *Can be improved with {{IconLink|High Kick Upgrade}}, increasing the skill's Casting Speed and Atk. |
− | * The first half of the move always has Super Armor. | + | *Moves your character forward a short distance in the direction you were facing upon activation. |
+ | *The first half of the move always has {{IconLink|Super Armor (Status)}}. It is not chance based like the game's skill description implies. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
− | |tab1= | + | |tab1=Dungeon |
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
− | + | !Physical Weapon Atk. | |
− | !Physical | + | !Launching Strength Rate |
− | ! | + | !Activation Speed |
− | !Activation | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|100|200|10}}% | |
− | + | {{!}} <!--Launching--> {{Calc|{{#var:i}}|131.4|143.1|10|1|1}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|9|10|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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− | | 9|| | ||
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
− | |tab2= | + | |tab2=Arena |
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {| | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
− | + | !Physical Weapon Atk. | |
− | !Physical | + | !Launching Strength Rate |
− | ! | + | !Activation Speed |
− | !Activation | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|83|198|10}}% | |
− | + | {{!}} <!--Launching--> {{Calc|{{#var:i}}|100|147.4|10|1|1}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|9|10|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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− | | 9|| | ||
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:27, 9 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Launches the enemy with a kick.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Basic Attack Cancelable Skill
Notes
- Can be improved with High Kick Upgrade, increasing the skill's Casting Speed and Atk.
- Moves your character forward a short distance in the direction you were facing upon activation.
- The first half of the move always has Super Armor (Status). It is not chance based like the game's skill description implies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Weapon Atk. | Launching Strength Rate | Activation Speed |
---|---|---|---|---|
1 | 1 | 100% | 131.4% | +-% |
2 | 4 | 111% | 132.7% | +1% |
3 | 7 | 122% | 134% | +2% |
4 | 10 | 133% | 135.3% | +3% |
5 | 13 | 144% | 136.6% | +4% |
6 | 16 | 156% | 137.9% | +5% |
7 | 19 | 167% | 139.2% | +6% |
8 | 22 | 178% | 140.5% | +7% |
9 | 25 | 189% | 141.8% | +8% |
10 | 28 | 200% | 143.1% | +9% |
11 | 31 | 211% | 144.4% | +10% |
12 | 34 | 222% | 145.7% | +11% |
13 | 37 | 233% | 147% | +12% |
14 | 40 | 244% | 148.3% | +13% |
15 | 43 | 256% | 149.6% | +14% |
16 | 46 | 267% | 150.9% | +15% |
17 | 49 | 278% | 152.2% | +16% |
18 | 52 | 289% | 153.5% | +17% |
19 | 55 | 300% | 154.8% | +18% |
20 | 58 | 311% | 156.1% | +19% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |