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Difference between revisions of "Crossmore"
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*Command Input: {{right}}{{right}} + Z | *Command Input: {{right}}{{right}} + Z | ||
*It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack. | *It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack. | ||
− | *A nozzle doesn't have hit box to land attack, unlike [[Rising Shot]] or [[Napalm | + | *A nozzle doesn't have hit box to land attack, unlike [[Rising Shot]] or [[Napalm]] |
*Ignores any obstacles in its path. | *Ignores any obstacles in its path. | ||
*Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well. | *Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well. |
Revision as of 12:06, 1 January 2010
Description
Fires multiple bullets simultaneously, covering wide range while its distance is considerably short. The damage increases as the target is near the user's line of fire. Inflicts 70% less damage to humanoids.
Details
- Command Input: + Z
- It doesn't possess any bullet buff effect any more after the Season 2 patch. It became plain physical attack.
- A nozzle doesn't have hit box to land attack, unlike Rising Shot or Napalm
- Ignores any obstacles in its path.
- Can land a hit against opponents in mid-air; it covers wide range of Z-axis as well.
- Considering its nozzle as the origin, it approximately inflicts...
- Point blank range: Skill Atk x 200% damage
- Close range: Skill Atk x 170% damage
- Mid range: Skill Atk x 120% damage
- Long range: Skill Atk x 100% damage