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Difference between revisions of "Muscle Shift"

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*Similar effect as a canceling skill, allowing multiple [[:Category:Martial Arts|martial arts]] skills to be used consecutively.
 
*Similar effect as a canceling skill, allowing multiple [[:Category:Martial Arts|martial arts]] skills to be used consecutively.
 
*[[Beat Drive]] and [[The World's Greatest Low Kick]] can't be used as a canceling combo.
 
*[[Beat Drive]] and [[The World's Greatest Low Kick]] can't be used as a canceling combo.
*Only [[Condor Dive]] and [[Hurricane Kick]] can be used as a canceling combo in mid-air.
+
*Only [[Condor Dive]] and [[Tornado Kick]] can be used as a canceling combo in mid-air.
 
*Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other.
 
*Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other.

Revision as of 15:53, 28 October 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Muscle Shift.png

Allows the user to activate another martial arts skill while using a martial arts skill.


Details

  • Command Input: Upkey.pngDownkey.png + Space
  • Similar effect as a canceling skill, allowing multiple martial arts skills to be used consecutively.
  • Beat Drive and The World's Greatest Low Kick can't be used as a canceling combo.
  • Only Condor Dive and Tornado Kick can be used as a canceling combo in mid-air.
  • Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other.