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Difference between revisions of "Continuum Kick"
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*All the kicks have a very restrictive hit range - the enemies must be directly front of the striker, however having amazing y-axis range. | *All the kicks have a very restrictive hit range - the enemies must be directly front of the striker, however having amazing y-axis range. | ||
+ | *All three kicks WILL benefit from the casting speed bonus from either high levels of [[M. Bone Crusher]] or [[Close Kick]] through [[Muscle Shift]]ing into this skill - thus increasing the attack speed of all 3 kicks generously (given high levels of the former skills or TP bonuses). | ||
+ | **In order for this to happen, Muscle Shift -> Bone Crusher/Close Kick -> shift cancel into -> Continuum Kick. | ||
==Skill Growth== | ==Skill Growth== |
Revision as of 08:44, 2 July 2015
Description
Delivers three fluid kicks.
Details
Continuum Kick
- Requires level 5 Low Kick
- Max level: 3
- Cost: 2 TP
- Cast time: Instant
- Cool down: 18 seconds
- Super Armor effect
- Cost 1 Clear Cube Fragment
- The first kick can hit and knock downed enemies back into the air, whilst the second and third kick cannot. The third kick will kick the enemy a considerable distance x-wise and y-wise.
- All the kicks have a very restrictive hit range - the enemies must be directly front of the striker, however having amazing y-axis range.
- All three kicks WILL benefit from the casting speed bonus from either high levels of M. Bone Crusher or Close Kick through Muscle Shifting into this skill - thus increasing the attack speed of all 3 kicks generously (given high levels of the former skills or TP bonuses).
- In order for this to happen, Muscle Shift -> Bone Crusher/Close Kick -> shift cancel into -> Continuum Kick.
Skill Growth
Lv | Lv Req | MP Cost | Attack Strength | Hits | Total Attack Strength |
---|---|---|---|---|---|
1 | 60 | 472 | 1200% | 3 | 3600% |
2 | 65 | 590 | 1500% | 4500% | |
3(M) | 70 | 708 | 1800% | 5400% | |
4 | - | 826 | 2100% | 6300% |