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Difference between revisions of "Seismic Crash"
Line 30: | Line 30: | ||
!rowspan="1"|SP | !rowspan="1"|SP | ||
!MP | !MP | ||
− | ! | + | !Physical Atk<br>(Punch) |
− | ! | + | !Physical Atk<br>(Shockwave) |
− | ! | + | !Increase in AoE |
− | ! | + | !Launch Height |
− | ! | + | !After Delay |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||15||rowspan="10"|25||16||110%||475||100%||100.0%||1. | + | | 1||15||rowspan="10"|25||16||110%||475||100%||100.0%||1.00s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2||17||16||116%||561||101%||103.2%||0. | + | | 2||17||16||116%||561||101%||103.2%||0.96s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3||19||17||122%||653||103%||106.4%||0. | + | | 3||19||17||122%||653||103%||106.4%||0.92s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4||21||18||127%||750||104%||109.6%||0. | + | | 4||21||18||127%||750||104%||109.6%||0.88s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 5||23||19||133%||854||105%||112.8%||0. | + | | 5||23||19||133%||854||105%||112.8%||0.84s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6||25||20||139%||964||107%||115.6%||0. | + | | 6||25||20||139%||964||107%||115.6%||0.80s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 7||27||20||145%||1080||108%||118.8%||0. | + | | 7||27||20||145%||1080||108%||118.8%||0.76s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 8||29||21||151%||1202||109%||122.0%||0. | + | | 8||29||21||151%||1202||109%||122.0%||0.72s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 9||31||22||156%||1330||111%||125.2%||0. | + | | 9||31||22||156%||1330||111%||125.2%||0.68s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 10 (M)||33||23||162%||1464||112%||128.4%||0. | + | | 10 (M)||33||23||162%||1464||112%||128.4%||0.64s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 11||-||-||24||168%||1604||113%||131.6%||0. | + | | 11||-||-||24||168%||1604||113%||131.6%||0.60s |
|} | |} | ||
Line 68: | Line 68: | ||
!rowspan="1"|SP | !rowspan="1"|SP | ||
!MP | !MP | ||
− | ! | + | !Physical Atk<br>(Punch) |
− | ! | + | !Physical Atk<br>(Shockwave) |
− | ! | + | !Increase in AoE |
− | ! | + | !Launch Height |
− | ! | + | !After Delay |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||15||rowspan="20"|25||16||110%||475||100%||100.0%||1. | + | | 1||15||rowspan="20"|25||16||110%||475||100%||100.0%||1.00s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2||17||16||116%||561||101%||103.2%||0. | + | | 2||17||16||116%||561||101%||103.2%||0.96s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3||19||17||122%||653||103%||106.4%||0. | + | | 3||19||17||122%||653||103%||106.4%||0.92s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4||21||18||127%||750||104%||109.6%||0. | + | | 4||21||18||127%||750||104%||109.6%||0.88s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 5||23||19||133%||854||105%||112.8%||0. | + | | 5||23||19||133%||854||105%||112.8%||0.84s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6||25||20||139%||964||107%||115.6%||0. | + | | 6||25||20||139%||964||107%||115.6%||0.80s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 7||27||20||145%||1080||108%||118.8%||0. | + | | 7||27||20||145%||1080||108%||118.8%||0.76s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 8||29||21||151%||1202||109%||122.0%||0. | + | | 8||29||21||151%||1202||109%||122.0%||0.72s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 9||31||22||156%||1330||111%||125.2%||0. | + | | 9||31||22||156%||1330||111%||125.2%||0.68s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 10||33||23||162%||1464||112%||128.4%||0. | + | | 10||33||23||162%||1464||112%||128.4%||0.64s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 11||35||24||168%||1604||113%||131.6%||0. | + | | 11||35||24||168%||1604||113%||131.6%||0.60s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 12||37||25||174%||1751||114%||134.8%||0. | + | | 12||37||25||174%||1751||114%||134.8%||0.56s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 13||39||25||179%||1903||116%||138.0%||0. | + | | 13||39||25||179%||1903||116%||138.0%||0.52s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 14||41||26||185%||2061||117%||141.2%||0. | + | | 14||41||26||185%||2061||117%||141.2%||0.48s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 15||43||27||191%||2226||118%||144.4%||0. | + | | 15||43||27||191%||2226||118%||144.4%||0.44s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 16||45||28||197%||2396||120%||147.2%||0. | + | | 16||45||28||197%||2396||120%||147.2%||0.40s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 17||47||29||203%||2573||121%||150.4%||0. | + | | 17||47||29||203%||2573||121%||150.4%||0.36s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 18||49||30||208%||2756||122%||153.6%||0. | + | | 18||49||30||208%||2756||122%||153.6%||0.32s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 19||51||||214%||2944||124%||156.8%||0. | + | | 19||51||||214%||2944||124%||156.8%||0.28s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 20 (M)||53||31||220%||3139||125%||160.0%||0. | + | | 20 (M)||53||31||220%||3139||125%||160.0%||0.24s |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 21||-||-||32||226%||3340||126%||163.2%||0. | + | | 21||-||-||32||226%||3340||126%||163.2%||0.22s |
|} | |} |
Revision as of 15:42, 7 October 2009
Description
Jumps in front and smacks the ground to land impact on all nearby targets. The direction of impact can be adjusted with up and down arrow keys.
Prerequisite
- Character Level 15
Details
- All targets will forcefully put into down status upon impact.
- The target in the middle will receive both punch damage and shockwave damage.
- After skill delay will be minimized as the skill level rises.
- Only Grappler can learn beyond level 10
Fighter
Lv | Lv Req | SP | MP | Physical Atk (Punch) |
Physical Atk (Shockwave) |
Increase in AoE | Launch Height | After Delay |
---|---|---|---|---|---|---|---|---|
1 | 15 | 25 | 16 | 110% | 475 | 100% | 100.0% | 1.00s |
2 | 17 | 16 | 116% | 561 | 101% | 103.2% | 0.96s | |
3 | 19 | 17 | 122% | 653 | 103% | 106.4% | 0.92s | |
4 | 21 | 18 | 127% | 750 | 104% | 109.6% | 0.88s | |
5 | 23 | 19 | 133% | 854 | 105% | 112.8% | 0.84s | |
6 | 25 | 20 | 139% | 964 | 107% | 115.6% | 0.80s | |
7 | 27 | 20 | 145% | 1080 | 108% | 118.8% | 0.76s | |
8 | 29 | 21 | 151% | 1202 | 109% | 122.0% | 0.72s | |
9 | 31 | 22 | 156% | 1330 | 111% | 125.2% | 0.68s | |
10 (M) | 33 | 23 | 162% | 1464 | 112% | 128.4% | 0.64s | |
11 | - | - | 24 | 168% | 1604 | 113% | 131.6% | 0.60s |
Grappler
Lv | Lv Req | SP | MP | Physical Atk (Punch) |
Physical Atk (Shockwave) |
Increase in AoE | Launch Height | After Delay |
---|---|---|---|---|---|---|---|---|
1 | 15 | 25 | 16 | 110% | 475 | 100% | 100.0% | 1.00s |
2 | 17 | 16 | 116% | 561 | 101% | 103.2% | 0.96s | |
3 | 19 | 17 | 122% | 653 | 103% | 106.4% | 0.92s | |
4 | 21 | 18 | 127% | 750 | 104% | 109.6% | 0.88s | |
5 | 23 | 19 | 133% | 854 | 105% | 112.8% | 0.84s | |
6 | 25 | 20 | 139% | 964 | 107% | 115.6% | 0.80s | |
7 | 27 | 20 | 145% | 1080 | 108% | 118.8% | 0.76s | |
8 | 29 | 21 | 151% | 1202 | 109% | 122.0% | 0.72s | |
9 | 31 | 22 | 156% | 1330 | 111% | 125.2% | 0.68s | |
10 | 33 | 23 | 162% | 1464 | 112% | 128.4% | 0.64s | |
11 | 35 | 24 | 168% | 1604 | 113% | 131.6% | 0.60s | |
12 | 37 | 25 | 174% | 1751 | 114% | 134.8% | 0.56s | |
13 | 39 | 25 | 179% | 1903 | 116% | 138.0% | 0.52s | |
14 | 41 | 26 | 185% | 2061 | 117% | 141.2% | 0.48s | |
15 | 43 | 27 | 191% | 2226 | 118% | 144.4% | 0.44s | |
16 | 45 | 28 | 197% | 2396 | 120% | 147.2% | 0.40s | |
17 | 47 | 29 | 203% | 2573 | 121% | 150.4% | 0.36s | |
18 | 49 | 30 | 208% | 2756 | 122% | 153.6% | 0.32s | |
19 | 51 | 214% | 2944 | 124% | 156.8% | 0.28s | ||
20 (M) | 53 | 31 | 220% | 3139 | 125% | 160.0% | 0.24s | |
21 | - | - | 32 | 226% | 3340 | 126% | 163.2% | 0.22s |