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Difference between revisions of "Blitz Points"
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**Partying with the person will decrease the drop rate for the '''entire''' party. | **Partying with the person will decrease the drop rate for the '''entire''' party. | ||
==Blitz Table(May 20th)== | ==Blitz Table(May 20th)== | ||
+ | BP spent means to get to Stage 2, spend 13 BP. Spend '''another''' 32 BP to get to stage 3. | ||
{|class="wikitable" | {|class="wikitable" | ||
− | !<font color="blue">Blitz Stage 1</font> ( | + | !<font color="blue">Blitz Stage 1</font> (Normal) |
− | !<font color="gold">Blitz Stage 2</font> ( | + | !<font color="gold">Blitz Stage 2</font> (13 BP Spent) |
− | !<font color="orange">Blitz Stage 3</font> ( | + | !<font color="orange">Blitz Stage 3</font> (32 BP Spent) |
− | !<font color="red">Blitz Stage 4</font> ( | + | !<font color="red">Blitz Stage 4</font> (45 BP Spent) |
− | !<font color="green">Blitz Stage 5</font> ( | + | !<font color="green">Blitz Stage 5</font> (73 BP Spent) |
|- | |- | ||
|Normal EXP Rate<br>Normal Drop Rate<br>No additional Repair Fee<br>No increase in Durability Loss | |Normal EXP Rate<br>Normal Drop Rate<br>No additional Repair Fee<br>No increase in Durability Loss | ||
|50% more EXP | |50% more EXP | ||
|75% more EXP | |75% more EXP | ||
− | | | + | |100% more EXP |
| | | | ||
|} | |} |
Revision as of 04:37, 31 May 2014
Contents
Basic Information
The Blitz System is a new system that replaces the original Fatigue System. Players are not longer restricted to 156 Fatigue Points per day. They can now run as many dungeons as they want.
Details
Updated as of May 20th, 2014.
- The Blitz System has several stages.
- All players when logging in start with 400 Blitz points.
- Each Blitz point is used when entering a dungeon room.
- As players burn through Blitz Points, they will start receiving EXP bonuses.
- As a trade off, item drop rate is reduced to 0%, with the exception of quest items.(unconfirmed if Repair Fee and Durability Loss are increased during blitz stage OFF)
- As players burn through Blitz Points, they will start receiving EXP bonuses.
- Blitz Points reset at 8:00AM KST (4:00PM PST/7:00PM EST/1:00AM GMT)
- Partying with someone who is Blitz Stage OFF will have Drop Caution in their HP bar
- Partying with the person will decrease the drop rate for the entire party.
Blitz Table(May 20th)
BP spent means to get to Stage 2, spend 13 BP. Spend another 32 BP to get to stage 3.
Blitz Stage 1 (Normal) | Blitz Stage 2 (13 BP Spent) | Blitz Stage 3 (32 BP Spent) | Blitz Stage 4 (45 BP Spent) | Blitz Stage 5 (73 BP Spent) |
---|---|---|---|---|
Normal EXP Rate Normal Drop Rate No additional Repair Fee No increase in Durability Loss |
50% more EXP | 75% more EXP | 100% more EXP |
Blitz Table(Rebirth)
Blitz Stage ON (0~200 BP Spent) | Blitz Stage OFF (201~ BP Spent) |
---|---|
Normal EXP Rate Normal Drop Rate Normal End of Dungeon Cards |
Gain Bonus EXP Drop Rate 0%(exception quest items) No Normal End of Dungeon Cards(exception Gold Cards) |
Old version
- The Blitz System has several sub-stages.
- All players when logging in start with 200 Blitz points.
- As players burn through more than 200 Blitz Points, they will start receiving EXP bonuses.
- As a trade off, Durability Loss Rate and Repair Fees will go up(approx 10% per level).
- As players burn through more than 200 Blitz Points, they will start receiving EXP bonuses.
- Blitz Points will reset daily at 6 am Pacific.
- Partying with someone who is Blitz Stage 5 will have Drop Caution in their HP bar.
- Partying with the person will decrease the drop rate for the entire party.
Blitz Table(Old)
Blitz Stage 1 (0~200 BP Spent) | Blitz Stage 2 (201~250 BP Spent) | Blitz Stage 3 (251~300 BP Spent) | Blitz Stage 4 (301~350 BP Spent) | Blitz Stage 5 (351+ BP Spent) |
---|---|---|---|---|
Normal EXP Rate Normal Drop Rate No additional Repair Fee No increase in Durability Loss |
Gain Bonus EXP Increased Repair Fees Increased Durability Loss |
Gain Bonus EXP Increased Repair Fees Increased Durability Loss |
Gain Bonus EXP Increased Repair Fees Increased Durability Loss |
Gain Bonus EXP Increased Repair Fees Increased Durability Loss Drop rates decreased(approx 50%) |