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Difference between revisions of "Immortality"

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(Prerequisite)
(Details)
Line 15: Line 15:
 
*Dying while in Recovery Mode will result in a real death.
 
*Dying while in Recovery Mode will result in a real death.
 
*HP recovery items are disabled in Recovery Mode. MP recovery items are still useable.
 
*HP recovery items are disabled in Recovery Mode. MP recovery items are still useable.
*Cool down is the same duration. Immortality has infinite uses.
+
*Cool down is the same duration.  
 +
*Immortality has infinite uses.
  
-Recovery Mode Received Damage Amplification: 50%
+
*Recovery Mode Received Damage Amplification: 50%
-HP Recovered Immediately Upon Death: 10%
+
*HP Recovered Immediately Upon Death: 10%
-Recovery Mode Duration (Normal Dungeon): 15 seconds
+
*Recovery Mode Duration (Normal Dungeon): 15 seconds
-Recovery Mode Duration (Ancient/Otherworld Dungeon): 60 seconds
+
*Recovery Mode Duration (Ancient/Otherworld Dungeon): 60 seconds
-Recovery Mode Duration (Canyon of Deceased): 60 seconds
+
*Recovery Mode Duration (Canyon of Deceased): 60 seconds
-Recovery Mode Duration (War Zone): 60 seconds
+
*Recovery Mode Duration (War Zone): 60 seconds

Revision as of 15:17, 28 August 2012


Description

Prerequisite

Received upon creation of Male Mage.

Details

  • Recovery Mode is activated upon death (HP reaching 0).
  • HP is recovered up to 10% duration the invincibility period.
  • There is 2 seconds worth of invincibility after standing up.
  • Dying while in Recovery Mode will result in a real death.
  • HP recovery items are disabled in Recovery Mode. MP recovery items are still useable.
  • Cool down is the same duration.
  • Immortality has infinite uses.
  • Recovery Mode Received Damage Amplification: 50%
  • HP Recovered Immediately Upon Death: 10%
  • Recovery Mode Duration (Normal Dungeon): 15 seconds
  • Recovery Mode Duration (Ancient/Otherworld Dungeon): 60 seconds
  • Recovery Mode Duration (Canyon of Deceased): 60 seconds
  • Recovery Mode Duration (War Zone): 60 seconds