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Difference between revisions of "Neck Snap"
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{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | {| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" | ||
|-{{Bgblue}} | |-{{Bgblue}} | ||
− | | Lv|| | + | | Lv||Required Lv||SP||MP cost||Physical Crit Rate||Stun Duration||Physical Weapon Attack |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||25||rowspan="18"|30||20||+5%||0. | + | | 1||25||rowspan="18"|30||20||+5%||0.50s||300% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2||27||21||+6%||0. | + | | 2||27||21||+6%||0.63s||316% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 3||29||22||+7%||0. | + | | 3||29||22||+7%||0.76s||332% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 4||31||23||+8%||0. | + | | 4||31||23||+8%||0.90s||347% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 5||33||24||+9%||1. | + | | 5||33||24||+9%||1.03s||363% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 6||35||25||+10%||1. | + | | 6||35||25||+10%||1.16s||379% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 7||37||26||+11%||1. | + | | 7||37||26||+11%||1.29s||395% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 8||39||27||+12%||1. | + | | 8||39||27||+12%||1.42s||411% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 9||41||28||+13%||1. | + | | 9||41||28||+13%||1.55s||426% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 10||43||29||+14%||1. | + | | 10||43||29||+14%||1.68s||442% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 11||45||30||+15%||1. | + | | 11||45||30||+15%||1.82s||458% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 12||47||31||+16%||1. | + | | 12||47||31||+16%||1.95s||474% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 13||49||32||+17%||2. | + | | 13||49||32||+17%||2.08s||489% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 14||51||33||+18%||2. | + | | 14||51||33||+18%||2.21s||505% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 15||53||34||+19%||2. | + | | 15||53||34||+19%||2.34s||521% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 16||55||35||+20%||2. | + | | 16||55||35||+20%||2.47s||537% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 17||57||36||+21%||2. | + | | 17||57||36||+21%||2.60s||553% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 18||59||37||+22%||2. | + | | 18||59||37||+22%||2.74s||568% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 19||-||-||38||+23%||2. | + | | 19||-||-||38||+23%||2.87s||584% |
|} | |} |
Revision as of 06:30, 7 October 2009
<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/fighter_81.flv" thumb="true" width="225" height="179"/>
Description
Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.
Details
- All monsters can be neck snapped even if the opponents can't be thrown--excluding boss monsters with facing fixed direction.
- Unlike other throw skills, weapon's physical attack is directly proportional to the damage inflicted. Higher the weapon upgrade, better the damage.
Grappler
Lv | Required Lv | SP | MP cost | Physical Crit Rate | Stun Duration | Physical Weapon Attack |
1 | 25 | 30 | 20 | +5% | 0.50s | 300% |
2 | 27 | 21 | +6% | 0.63s | 316% | |
3 | 29 | 22 | +7% | 0.76s | 332% | |
4 | 31 | 23 | +8% | 0.90s | 347% | |
5 | 33 | 24 | +9% | 1.03s | 363% | |
6 | 35 | 25 | +10% | 1.16s | 379% | |
7 | 37 | 26 | +11% | 1.29s | 395% | |
8 | 39 | 27 | +12% | 1.42s | 411% | |
9 | 41 | 28 | +13% | 1.55s | 426% | |
10 | 43 | 29 | +14% | 1.68s | 442% | |
11 | 45 | 30 | +15% | 1.82s | 458% | |
12 | 47 | 31 | +16% | 1.95s | 474% | |
13 | 49 | 32 | +17% | 2.08s | 489% | |
14 | 51 | 33 | +18% | 2.21s | 505% | |
15 | 53 | 34 | +19% | 2.34s | 521% | |
16 | 55 | 35 | +20% | 2.47s | 537% | |
17 | 57 | 36 | +21% | 2.60s | 553% | |
18 | 59 | 37 | +22% | 2.74s | 568% | |
19 | - | - | 38 | +23% | 2.87s | 584% |